・Formula for calculating player damage
Reduction rate = 1 - (half defense ÷ (half defense + 80))
Damage = monster attack power x mitigation rate
※A monster's attack power increases with the attack power multiplier and anger multiplier for each individual.
・If the attack is an elemental attack, it is further increased or decreased depending on resistance.
Damage = Damage × (1 - (Resistance ÷ 100))
※More damage if resistance is negative.
Theoretically, if the resistance value is 100, it will be zero for damage from elements.
Defense: Res: | Non Elemental Damage Reduced to about | 100% |
Elemental Damage Reduced to about | 100% |
Defense | Reduction Rate (%) | |
---|---|---|
1 | 99.3 | |
50 | 76.1 | |
100 | 61.5 | |
150 | 51.6 | |
200 | 44.4 | |
250 | 39 | |
300 | 34.7 | |
350 | 31.3 | |
400 | 28.5 | |
450 | 26.2 | |
500 | 24.2 | |
550 | 22.5 | |
600 | 21 | |
650 | 19.7 | |
700 | 18.6 | |
750 | 17.5 | |
800 | 16.6 | |
850 | 15.8 | |
900 | 15 | |
950 | 14.4 | |
1000 | 13.7 |