Health and Stamina | ||||||||||||||||||||||||||||
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Health | ○ | The maximum health in frontier is 150 HP. | ||||||||||||||||||||||||||
Health+50 | 40 | Increases maximum health by 50. | ||||||||||||||||||||||||||
Health+40 | 30 | Increases maximum health by 40. | ||||||||||||||||||||||||||
Health+30 | 20 | Increases maximum health by 30. | ||||||||||||||||||||||||||
Health+20 | 15 | Increases maximum health by 20. | ||||||||||||||||||||||||||
Health+10 | 10 | Increases maximum health by 10. | ||||||||||||||||||||||||||
Health-10 | -10 | Decreases maximum health by 10. | ||||||||||||||||||||||||||
Health-20 | -15 | Decreases maximum health by 20. | ||||||||||||||||||||||||||
Health-30 | -20 | Decreases maximum health by 30. | ||||||||||||||||||||||||||
Recovery Speed | ○ | Recovery Speed+2 | 20 | Increases health recovery speed by 4x. | ||||||||||||||||||||||||
Recovery Speed+1 | 10 | Increases health recovery speed by 3x. | ||||||||||||||||||||||||||
Recovery Speed-1 | -10 | Decreases health recovery speed by 3x. | ||||||||||||||||||||||||||
Recovery Speed-2 | -20 | Decreases health recovery speed by 4x. | ||||||||||||||||||||||||||
Hunger | ○ | Hunger Negated | 15 | Hunger stamina loss is negated. | ||||||||||||||||||||||||
Hunger Halved | 10 | Hunger stamina loss speed is decreased to 0.5x. | ||||||||||||||||||||||||||
Hunger Up (Sm) | -10 | Hunger stamina loss speed is increased by 1.50x. | ||||||||||||||||||||||||||
Hunger Up (Lg) | -15 | Hunger stamina loss speed is doubled. | ||||||||||||||||||||||||||
Recovery | × | Recovery Items Up | 10 | Recovery item effect is boosted by 1.25x. | ||||||||||||||||||||||||
Recovery Items Down | -10 | Recovery item effect is decreased to 0.75x. | ||||||||||||||||||||||||||
Vampirism | × | Vampirism+2 | 20 | Hits on monsters have an 80% chance to recover HP and boost attack power. Health increased is 1.70x that of Vampirism+1 (e.g 6 -> 10). Other than additional healing, provides the same effects as Vampirism+1. | ||||||||||||||||||||||||
Vampirism+1 | 10 | Hits on monsters have a 60% chance to recover HP and boost attack power. Increases attack power every time it activates up to +80 (amount of hits required depends on weapon type). The attack power buff is reset upon being hit by large monsters. All hits and skills like Fencing+2 and Gunlance's heat blade can activate the skill. Healing is based upon damage dealt, around 2-4% with a minimum of 1 hp restored. It also decreases proportionally with motion values, despite increasing with damage dealt. DS, Tonfa, LBG: +3 (27x). SnS, LS, GL, Lance, Swaxe, HBG, Bow: +4 (20x) HH, Hammer: +5 (16x) MS: +6 (14x) GS: +7 (12x) | ||||||||||||||||||||||||||
Herbal Science | × | Medical Sage | 10 | Instantly recover all red HP when using any healing item. Additional effects if multiple party members have the skill: 2 Players: Recovery items apply to the entire party. 3 Players: Recovery items apply to the entire party, +20 extra HP recovery. 4 Players: Recovery items apply to the entire party, +50 extra HP recovery. ※ Stacks with the Recovery skill, only pure recovery items are party wide (e.g Max Potions yes, Ancient Potions no). | ||||||||||||||||||||||||
Stamina Recovery | ○ | Stamina Recovery Up (Large) | 20 | Stamina recovery speed is doubled. | ||||||||||||||||||||||||
Stamina Rec (Small) | 10 | Stamina recovery speed is increased by 1.50x. | ||||||||||||||||||||||||||
Stamina Rec Down | -10 | Stamina recovery speed is halved. | ||||||||||||||||||||||||||
Stamina | ○ | Stamina values usually decrease by 15 units. | ||||||||||||||||||||||||||
Peerless | 20 | Stamina decrease rate is halved (15 > 8 units). In addition, stamina consumption when evading or guarding is decreased to 50%. | ||||||||||||||||||||||||||
Marathon Runner | 10 | Stamina decrease rate is halved (15 > 8 units). In addition, stamina consumption when evading or guarding is reduced to 75%. | ||||||||||||||||||||||||||
Short Sprinter | -10 | Stamina depletion speed is increased by 1.2x (up to 18 units). | ||||||||||||||||||||||||||
Eating | × | Speed Eating | 10 | Increases the speed of eating consumables such as meat and healing potions. | ||||||||||||||||||||||||
Slow Eating | -10 | Reduces the speed of eating consumables such as meat and healing potions. | ||||||||||||||||||||||||||
Gluttony | × | Scavenger | 15 | Using consumables restores 25 maximum stamina. | ||||||||||||||||||||||||
Gourmand | 10 | Stamina recovery when eating meat is increased by 25. | ||||||||||||||||||||||||||
Attack Skills | ||||||||||||||||||||||||||||
Strong Attack | × | Strong Attack+6 | 50 | Increases attack power by 200, does not overlap with skills that increase attack power. | ||||||||||||||||||||||||
Strong Attack+5 | 40 | Increases attack power by 150, does not overlap with skills that increase attack power. | ||||||||||||||||||||||||||
Strong Attack+4 | 30 | Increases attack power by 80, does not overlap with skills that increase attack power. | ||||||||||||||||||||||||||
Strong Attack+3 | 20 | Increases attack power by 50, does not overlap with skills that increase attack power. | ||||||||||||||||||||||||||
Strong Attack+2 | 15 | Increases attack power by 35, does not overlap with skills that increase attack power. | ||||||||||||||||||||||||||
Strong Attack+1 | 10 | Increases attack power by 20, does not overlap with skills that increase attack power. | ||||||||||||||||||||||||||
Attack | ○ | Attack Up (Absolute) | 80 | Increases attack power by 50. | ||||||||||||||||||||||||
Attack Up (Very Large) | 50 | Increases attack power by 30. | ||||||||||||||||||||||||||
Attack Up (Large) | 25 | Increases attack power by 20. | ||||||||||||||||||||||||||
Attack Up (Medium) | 15 | Increases attack power by 10. | ||||||||||||||||||||||||||
Attack Up (Small) | 10 | Increases attack power by 5. | ||||||||||||||||||||||||||
Lone Wolf | × | Lone Wolf | 10 | Increases attack power by 100 when there are no Hunters or Rastas in the same area. Halks are allowed. | ||||||||||||||||||||||||
Adrenaline | × | Innately, defense is increased by 60 at 40 HP or less, while attack power remains unchanged. | ||||||||||||||||||||||||||
Adrenaline+2 | 15 ∥ 20 | Increases attack power by 1.5x (1.3x for Bowgun) when HP is 40 or less. Defense increase is set to 90. | ||||||||||||||||||||||||||
Adrenaline+1 | 10 21 | When HP reaches 40 or less, defense increase is set to 90. | ||||||||||||||||||||||||||
Worry | -15 30 | When HP reaches 40 or less, reduces attack power to 0.7x. Defense increase is reduced to 42. | ||||||||||||||||||||||||||
Issen | × | Issen+3 | 30 | Increases affinity by 20% and changes the critical multiplier to 1.50 (from 1.25). | ||||||||||||||||||||||||
Issen+2 | 20 | Increases affinity by 10% and changes the critical multiplier to 1.40 (from 1.25). | ||||||||||||||||||||||||||
Issen+1 | 10 | Increases affinity by 5% and changes the critical multiplier to 1.35 (from 1.25). | ||||||||||||||||||||||||||
Expert | ○ | Critical Eye+5 | 50 | Increases affinity by 50%. | ||||||||||||||||||||||||
Critical Eye+4 | 35 | Increases affinity by 40%. | ||||||||||||||||||||||||||
Critical Eye+3 | 20 | Increases affinity by 30%. | ||||||||||||||||||||||||||
Critical Eye+2 | 15 | Increases affinity by 20%. | ||||||||||||||||||||||||||
Critical Eye+1 | 10 | Increases affinity by 10%. | ||||||||||||||||||||||||||
Skilled | × | Skilled | 15 | Grants the effects of Speed Eater, Movement Speed+2, True Guts and Weapon Handling. | ||||||||||||||||||||||||
Trained | × | Trained+2 | 15 | Grants Focus+2 and Kickboxing King. Stops hits interacting with players and AI. | ||||||||||||||||||||||||
Trained+1 | 10 | Grants Focus+1 and Martial Arts. Stops hits interacting with players and AI. | ||||||||||||||||||||||||||
Abnormality | × | Abnormality | 15 | Grants Status Attack Up, Status Pursuit and Drug Knowledge. | ||||||||||||||||||||||||
Crit Conversion | × | Crit Conversion | 10 | Increases affinity by 30%. When affinity is 101% or higher, attack power increases by √(Excess Affinity) x 7. | ||||||||||||||||||||||||
Exploit Weakness | × | Exploit Weakness | 15 | When attacking a part with a physical hitzone value for your damage type of 30 or higher, +5 to the physical hitzone value of the target part. Elemental damage remains the same. | ||||||||||||||||||||||||
Reduce Weakness | -10 | When attacking a part with a physical hitzone value for your damage type of 35 or higher, -5 to the physical hitzone value of the target part. Elemental damage remains the same. | ||||||||||||||||||||||||||
Stylish Assault | × | Stylish Assault | 15 | Evading through attacks increases attack power by 100 for a time period that varies based on weapon class. Indicated by a red aura around the player. SnS, DS, Tonfa: 14 Seconds, Heavy Bowgun: 24 Seconds All Others: 19 Seconds | ||||||||||||||||||||||||
Dissolver | × | Elemental Exploit | 15 | When attacking a part with an elemental hitzone value of 20 or higher for your elemental damage, the elemental hitzone value of that part for those elements is increased depending on your weapon type. SnS, GS, LS, Hammer, Hunting Horn, Lance, Switch Axe F, Magnet Spike: +15 Dual Swords, Gunlance, Light Bowgun:+10 Tonfas, Heavy Bowgun, Bow:+5 | ||||||||||||||||||||||||
Elemental Diffusion | -10 | When attacking a part with an elemental hitzone value of 20 or higher for your elemental damage, the elemental hitzone value for those elements is reduced by 5. | ||||||||||||||||||||||||||
Status Assault | × | Status Pursuit | 10 | Dealing status damage to a monster suffering from that same status causes additional flat damage to be dealt. Sleep gets +10 hitzone value increase instead. Flat damage values depend on weapon type and its status value. Pairing this skill with Drug Knowledge ensures that every hit adds flat damage (guaranteed status hits). ※ There is no effect on Raviente. | ||||||||||||||||||||||||
Drug Knowledge | × | Drug Knowledge | 10 | The attack power of weapons with status attributes is increased by 0.25x of the status value, and status damage is dealt on every hit. (※ Status value on weapon is set to 0.38x with 25% of the true base status). | ||||||||||||||||||||||||
Status Attack | × | Status Attack Up | 10 | Increases poison, paralysis and sleep values by 1.125x. | ||||||||||||||||||||||||
Bomb Boost | × | Bomber | 10 | Increases bomb strength by 1.5x, increases bombs combination rate to 100%, and increases blast status damage. | ||||||||||||||||||||||||
Gunnery | ○ | Artillery God | 35 | Increases ballista damage by 1.3x. Increases Gunlance shelling raw attribute by 1.3x and wyvern fire raw attribute by 1.4x. Increases bowguns crag/cluster S raw attribute by 1.5x and HBG fire beam damage by 1.3x. Increases Tonfa Dragon Spirit Detonation damage by 1.6x. | ||||||||||||||||||||||||
Artillery Expert | 20 | Increases ballista damage by 1.2x. Increases Gunlance shelling raw attribute by 1.2x and wyvern fire raw attribute by 1.3x. Increases bowguns crag/cluster S raw attribute by 1.5x and HBG fire beam damage by 1.2x. Increases Tonfa Dragon Spirit Detonation damage by 1.4x. | ||||||||||||||||||||||||||
Artillery Novice | 10 | Increases ballista damage by 1.1x. Increases Gunlance shelling raw attribute by 1.1x and wyvern fire raw attribute by 1.2x. Increases bowguns crag/cluster S raw attribute by 1.5x and HBG fire beam damage by 1.1x. Increases Tonfa Dragon Spirit Detonation damage by 1.25x. | ||||||||||||||||||||||||||
Fire Attack | ○ | Fire Attack (Large) | 20 | Increases fire attack by 1.2x. | ||||||||||||||||||||||||
Fire Attack (Small) | 10 | Increases fire attack by 1.1x. | ||||||||||||||||||||||||||
Water Attack | ○ | Water Attack (Large) | 20 | Increases water attack by 1.2x. | ||||||||||||||||||||||||
Water Attack (Small) | 10 | Increases water attack by 1.1x. | ||||||||||||||||||||||||||
Thunder Attack | ○ | Thunder Attack (Large) | 20 | Increases thunder attack by 1.2x. | ||||||||||||||||||||||||
Thunder Attack (Small) | 10 | Increases thunder attack by 1.1x. | ||||||||||||||||||||||||||
Ice Attack | ○ | Ice Attack (Large) | 20 | Increases ice attack by 1.2x. | ||||||||||||||||||||||||
Ice Attack (Small) | 10 | Increases ice attack by 1.1x. | ||||||||||||||||||||||||||
Dragon Attack | ○ | Dragon Attack (Large) | 20 | Increases dragon attack by 1.2x. | ||||||||||||||||||||||||
Dragon Attack (Small) | 10 | Increases dragon attack by 1.1x. | ||||||||||||||||||||||||||
Elemental Attack | × | Elemental Attack Up | 10 | Increases all elemental attack by 1.1x. | ||||||||||||||||||||||||
Elemental Attack Down | -10 | Decreases all elemental attack to 0.9x. | ||||||||||||||||||||||||||
Martial Arts | ○ | Kickboxing King | 20 | Kick deals 15 damage and becomes a roundhouse kick while standing or a drop kick while moving. Tonfa kick attacks deal higher damage as well as adding more air time to all aerial attacks. | ||||||||||||||||||||||||
Martial Arts | 10 | Kick deals 15 damage. Tonfa kick attacks deal slightly higher damage. | ||||||||||||||||||||||||||
Survivor | × | Tenacity | 20 | Each time the number of remaining revivals in the quest decreases: First time: Increases attack power by 15 and defense by 100. Second time: Increases attack power by 20 and defense by 150. ※ Does not work in Great Slayings and Caravan Quests. | ||||||||||||||||||||||||
Fortify | 10 | Each time the number of remaining revivals in the quest decreases: First time: Increases attack power by 5 and defense by 50. Second time: Increases attack power by 10 and defense by 100. ※ Does not work in Great Slayings and Caravan Quests. | ||||||||||||||||||||||||||
Rage | × | Buchigiri | 20 | Grants the effects of True Guts and Adrenaline+2. | ||||||||||||||||||||||||
Wrath Awoken | 15 | Grants the effects of True Guts and Adrenaline+1. | ||||||||||||||||||||||||||
Fasting | × | Starving Wolf+2 | 20 | Increases affinity by 50%, grants evasion+2, and changes critical hit modifier to 1.35 (from 1.25) when hungry. Activates at 25 stamina. | ||||||||||||||||||||||||
Starving Wolf+1 | 10 | Increases affinity by 50% and grants evasion+1 when hungry. Activates at 25 stamina and priority is given to higher level skills. | ||||||||||||||||||||||||||
Focus | ○ | Focus+2 | 20 | Decreases charge attack duration to 0.8x for GS,Hammer,LS,HBG,Lance,Tonfa and Switch Axe F where appropriate. Increases fill rate for gauges by 1.2x. (LS Spirit, Swaxe Sword and Tonfa). HBG's heat beam meter is filled an extra 2 units per shot (no effect for bows). | ||||||||||||||||||||||||
Focus+1 | 10 | Decreases charge attack duration to 0.9x for GS,Hammer,LS,HBG,Lance,Tonfa and Switch Axe F where appropriate. Increases fill rate for gauges by 1.1x. (LS Spirit, Swaxe Sword and Tonfa). HBG's heat beam meter is filled an extra 1 unit per shot (no effect for bows). | ||||||||||||||||||||||||||
Distraction | -10 | Increases charge attack duration to 1.2x for GS,Hammer,LS,HBG,Lance,Tonfa and Switch Axe F where appropriate. Decreases fill rate for gauges to 0.8x (LS Spirit, Swaxe Sword and Tonfa). HBG's heat beam meter loses 1 unit per shot (no effect for bows). | ||||||||||||||||||||||||||
Charge Attack Up | × | Charge Attack Up+2 | 20 | Further increases motion values for the following weapon actions: Great Sword: Charged Slashes and Shining Sword Long Sword: Ki Blade Release Slash, Puncture Slash and Running Charge Hammer: All Charged Moves Lance: Charged Poke Tonfas: All Charged Moves Switch Axe F: Upwards Slash (Heaven), Infinite Slashes (Heaven), Light Sword Charge Attack, Light Sword Infinite Slashes Magnet Spike: Charged Triple Strike (Blunt Mode) ※ It should be noted that this skill does not increase the motion values by a set percentage or multiplier, differing per move of a weapon in its increased effectiveness. Ex.: Shining Sword (GS) goes from 27MV to 47MV, having the biggest increase in the entire game with 1.74x. Other weapons and moves however get around 1.1x at most, with some as low as 1.04x | ||||||||||||||||||||||||
Charge Attack Up+1 | 10 | Increases motion values for the following weapon actions: Great Sword: Charged Slashes and Shining Sword Long Sword: Ki Blade Release Slash, Puncture Slash and Running Charge Hammer: All Charged Moves Lance: Charged Poke Tonfas: All Charged Moves Switch Axe F: Upwards Slash (Heaven), Infinite Slashes (Heaven), Light Sword Charge Attack, Light Sword Infinite Slashes Magnet Spike: Charged Triple Strike (Blunt Mode) ※ It should be noted that this skill does not increase the motion values by a set percentage or multiplier, differing per move of a weapon in its increased effectiveness. | ||||||||||||||||||||||||||
Weapon Handling | × | Weapon Handling | 10 | Increases weapon drawing and sheathing speed by 20%. Does not stack with Master Seal or G Finesse weapon effects. | ||||||||||||||||||||||||
Shiriagari | × | Shiriagari | 15 | Increases attack power based on time elapsed in the quest. 1 min: +20, 3 min: +50, 5 min: +80, 10 min: +130, 15 min: +180, 20 min: +200. | ||||||||||||||||||||||||
Adaptation | × | Adaptation+2 | 20 | When HP is over 100, every attack checks all 3 types of damage and compares their values using a set multiplier (0.81x for melee or 0.72x for ranged) and if any of the multiplied damage types come out higher than the original damage type, the multiplied hitbox value will be used and the damage type will change to the one that works best. If this skill is being triggered, there will be a purple effect similar to a critical hit. You can also cut tails with blunt weapons using this skill if it meets the criteria. | ||||||||||||||||||||||||
Adaptation+1 | 10 | When HP is over 100, every attack checks all 3 types of damage and compares their values using a set multiplier (0.72x for melee or 0.64x for ranged) and if any of the multiplied damage types come out higher than the original damage type, the multiplied hitbox value will be used and the damage type will change to the one that works best. If this skill is being triggered, there will be a purple effect similar to a critical hit. You can also cut tails with blunt weapons using this skill if it meets the criteria. | ||||||||||||||||||||||||||
Combat Supremacy | × | Combat Supremacy | 10 | Increases attack power by 1.2x while weapon is unsheathed. While unsheathed, stamina will rapidly decrease over time. ※ Even if stamina runs out, the effect will continue as long as the weapon is unsheathed. ※ Effect is nullified if Rasta is activated. | ||||||||||||||||||||||||
Vigorous | × | Vigorous | 10 | Increases attack power by 1.15x when HP is 100 or higher. | ||||||||||||||||||||||||
Lavish Attack | × | Consumption Slayer | 10 | Increases attack power by 100 at the cost of additional sharpness loss per hit with blademaster weapons. Additional 0.2x multiplier on coatings at the cost of double consumption per shot. (no effect on bowguns). | ||||||||||||||||||||||||
Obscurity | × | Obscurity | 10 | Increases attack power by a set value every time you block an attack, up to 10x. Values differ per weapon. SnS, Lance, GL,Tonfa: 1-5 Blocked Attacks +40, 6-10 Blocked Attacks +20, Max Buff +300. Switch Axe F, GS, MS: 1-5 Blocked Attacks +30, 6-10 Blocked Attacks +15, Max Buff +225. LS: 1-5 Blocked Attacks +20, 6-10 Blocked Attacks +10, Max Buff +150. | ||||||||||||||||||||||||
Rush | × | Rush | 10 | Successful attacks and guard actions gradually increase an invisible meter that has two stages. Stage one: Increases attack power by 50 and a purple effect appears on the player. Stage two: Increases attack power by 130 and running with weapons costs 0 stamina. The effect is completely reset when you use any items or sheathe your weapon. | ||||||||||||||||||||||||
Ceaseless | × | Ceaseless | 10 | Increases affinity and critical multiplier as you land attacks. Disappears if you stop attacking for a number of seconds. Reflect and Stylish Up count towards hit totals but Fencing+2 does not. First phase: +35% affinity and +0.1x critical multiplier. Second phase: +50% affinity and +0.15x critical multiplier. Each weapon needs a different number of hits in order to move between phases. Sns: 10s; 20 hits; 46 hits DS: 11s; 16 hits; 38 hits Tonfa: 11s; 15 hits; 36 hits LBG: 11s; 36 hits; 98 hits LS: 12s; 14 hits; 38 hits Bow: 12s; 16 hits; 48 hits MS: 12s; 11 hits; 30 hits Lance, GL, Switch Axe F: 12; 13 hits; 36 hits HBG: 13s; 28 hits; 76 hits HH: 14s; 11 hits; 32 hits GS: 15s; 7 hits; 21 hits Hammer: 15s; 8 hits; 28 hits | ||||||||||||||||||||||||
Point Breakthrough | × | Point Breakthrough | 10 | Increases the physical hitzone value of a part that has been hit repeatedly by 5. The effect has a time limit and is only applied to a single part at a time. If a part has been afflicted by this effect before, it will have a lower resistance to it and it will be easier to apply it to that part again. ※ The hit build up works like status, meaning it decays and it's harder to activate if you hit it less consistently. ※ All parts build up the effect separately, and hitting different parts will not reset it. ※ The skill duration cannot be extended by hitting the afflicted part. ※ Big multi hit attacks like pierce shots and LS piercing stab require a bigger number of hits. ※ Only the user benefits from the effect. ※ Fencing +2 and GL heatblade lowers the hit requirement. Also, reflect counts for part buildup but stylish up doesn't. | ||||||||||||||||||||||||
Furious | × | Furious | 10 | Increases attack power, affinity, element and status across 3 stages as you perform attacks, evasions or guards. Stage 1: Increases attack power by 70, element by 1.05x, status by 1.05x and affinity by 10%. Stage 2: Increases attack power by 100, element by 1.10x, status by 1.10x and affinity by 25%. Stage 3: increases attack power by 180, element by 1.20x, status by 1.20x and affinity by 40%. Taking a big hit from a monster lowers a stage. It is necessary to attack and evade/guard to progress stages. Evades required to progress: Lance, Hammer, GS, HH, LBG, HBG, Bow: 1/2/5 Swaxe F, LS, MS: 1/3/6 Tonfa,Sns: 2/3/7 DS: 2/3/7 Guards required to progress: Lance, GL: 1/2/5 GS: 1/3/6 Swaxe F, LS, MS: 1/3/6 Tonfa, Sns: 1/2/5 ※ You can progress faster with perfect guards. | ||||||||||||||||||||||||
Thunder Clad | × | Thunder Clad | 10 | Gauge is accumulated by evading, attacking, and moving. When the gauge is filled, Status Immunity, Movement Speed Up+2, Weapon Handling, and Evade distance up will be activated, and you get a +5 physical hitzone value bonus on every hit. However, if a skill of the same system is activated, the skill with the highest effect takes precedence. ※ Any hit that launches you up immediately empties your gauge, including from other players. ※ The physical hitzone bonus stacks with Solid Determination and Exploit Weakness. | ||||||||||||||||||||||||
Determination | × | Solid Determination | 10 | Increases attack power by 100, affinity by 100% and crit multiplier +0.25. Grants the effects of Adrenaline+2 and Sharpness+1, as well as Exploit Weakness and Elemental Exploiter without hitzone value requirements. Gunners get +5 hitzone values if they are within critical distance. Does not stack with Attack, Strong Attack, Issen, Exploit Weakness, Elemental Exploiter, Precision, Critical Shot or Expert. If skills of the same type are activated, the skill with the highest effect takes precedence. Absolute Defense, True Guts, Great Guts and Guts are disabled as well as Guts Tickets, Mega Guts Tickets and Soul Revival. | ||||||||||||||||||||||||
Defensive Skills | ||||||||||||||||||||||||||||
Vitality | × | Vitality+3 | 30 | Increases defense by 90 and grants the effects of Damage Recovery Speed+2 and Recovery Items Up. Grants 100% combination success rate for Potions, Mega Potions and Max Potions. | ||||||||||||||||||||||||
Vitality+2 | 15 | Increases defense by 45 and grants the effects of Damage Recovery Speed+1 and Recovery Items Up. Grants 100% combination success rate for Potions, Mega Potions and Max Potions. | ||||||||||||||||||||||||||
Vitality+1 | 10 | Increases defense by 15 and grants the effects of Damage Recovery Speed+1 and Recovery Items Up. Grants 100% combination success-rate for Potions, Mega Potions and Max Potions. | ||||||||||||||||||||||||||
Vitality-1 | -10 | Decreases health by 10 and grants the effects of Damage Recovery Speed-1 and Recovery Items Weakened. | ||||||||||||||||||||||||||
Reflect | × | Reflect+3 | 20 | Blocking an attack causes a special motion to trigger from the point of guarding with an impact based motion value of 48. The hit uses your current attack and sharpness values. | ||||||||||||||||||||||||
Reflect+2 | 15 | Blocking an attack causes a special motion to trigger from the point of guarding with an impact based motion value of 36. The hit uses your current attack and sharpness values. | ||||||||||||||||||||||||||
Reflect+1 | 10 | Blocking an attack causes a special motion to trigger from the point of guarding with an impact based motion value of 24. The hit uses your current attack and sharpness values. | ||||||||||||||||||||||||||
Defense | ○ | Defense+120 | 45 | Increases defense by 120. | ||||||||||||||||||||||||
Defense+90 | 35 | Increases defense by 90. | ||||||||||||||||||||||||||
Defense+60 | 25 | Increases defense by 60. | ||||||||||||||||||||||||||
Defense+30 | 15 | Increases defense by 30. | ||||||||||||||||||||||||||
Defense+20 | 10 | Increases defense by 20. | ||||||||||||||||||||||||||
Defense-20 | -10 | Decrease defense by 20. | ||||||||||||||||||||||||||
Defense-30 | -15 | Decrease defense by 30. | ||||||||||||||||||||||||||
Defense-40 | -20 | Decrease defense by 40. | ||||||||||||||||||||||||||
Guard | ○ | No damage if not significantly attacked.
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Guard+2 | 20 | Maximum blocking damage reduction. Further decreases knockback and stamina consumption for blocking. Allows for blocking of some previously unblockable attacks. Increases Lance's shield aura hit limit to 6. | ||||||||||||||||||||||||||
Guard+1 | 10 | Increases blocking damage reduction. Decreases knockback and stamina consumption forblocking. Increases Lance's shield aura hit limit to 4. | ||||||||||||||||||||||||||
Guard-1 | -10 | Increases damage taken, knockback and stamina consumption while blocking. | ||||||||||||||||||||||||||
Guard-2 | -15 | Greatly Increases damage taken, knockback and stamina consumption while blocking. | ||||||||||||||||||||||||||
Auto-Guard | × | Auto-Guard | 10 | Automatically blocks any incoming attacks which can be blocked while a weapon is unsheathed. ZZ Changes: No longer activates Reflect, Obscurity or Rush. Does not fill lance guard gauge. | ||||||||||||||||||||||||
Fortification | × | Fortification+2 | 15 | Grants the effects of Guard+2, Peerless and Weapon Handling. | ||||||||||||||||||||||||
Fortification+1 | 10 | Grants the effects of Guard+1, Marathon Runner and Weapon Handling. | ||||||||||||||||||||||||||
Blademaster Skills | ||||||||||||||||||||||||||||
Sharpening | ○ | Sharpening Artisan | 20 | Sharpening speed increased by 4x. Gain 30 seconds of infinite sharpness and Sharpness+1 after sharpening. | ||||||||||||||||||||||||
Speed Sharpening | 10 | Sharpen with a single stroke of a whetstone. | ||||||||||||||||||||||||||
Slothful Sharpening | -10 | Sharpening speed is halved. | ||||||||||||||||||||||||||
Sharpness | ○ | Razor Sharp+2 | 20 | Sharpness loss is halved where applicable. 50% chance of any sharpness loss being completely negated. | ||||||||||||||||||||||||
Razor Sharp+1 | 10 | Sharpness loss is halved where applicable. | ||||||||||||||||||||||||||
Blunt Edge | -10 | Sharpness loss is doubled. | ||||||||||||||||||||||||||
Stylish | × | Stylish | 15 | Recover some sharpness when evading through attacks. Amount recovered varies per weapon type. Dual Swords: 12 units Gunlance: 10 units Sword and Shield: 8 units Hunting Horn / Switch Axe F / Great Sword / Lance: 5 units Long Sword: 5 units (Blink: 7 units) Hammer: 3 units Tonfa: 4 units Tonfa Jump: 3 units Tonfa EX, Emergency: 10 units Tonfa Dash Kick: 6 units Magnet Spike: 10 units (Magnetism Evade: 9 units) | ||||||||||||||||||||||||
Edgemaster | × | Honed Blade+3 | 20 | Grants the effects of Attack Up (Absolute) and Sharpness+1. Having a stronger Attack Up or Strong Attack Up skill activated replaces the Attack component of this skill. | ||||||||||||||||||||||||
Honed Blade+2 | 15 | Grants the effects of Attack Up (Very Large) and Sharpness+1. Having a stronger Attack Up or Strong Attack Up skill activated replaces the Attack component of this skill. | ||||||||||||||||||||||||||
Honed Blade+1 | 10 | Grants the effects of Attack Up (Large) and Sharpness+1. Having a stronger Attack Up or Strong Attack Up skill activated replaces the Attack component of this skill. | ||||||||||||||||||||||||||
Artisan | × | Sharpness+1 | 10 | Maximum weapon sharpness increased by +1 level if possible. | ||||||||||||||||||||||||
Bomb Sword | ○ | Bomb Sword+3 | 20 | When the Bomb Sword Crystal is loaded, the effect of the Bomb Sword [strong] is activated. ※ Consumes triple sharpness. | ||||||||||||||||||||||||
Bomb Sword+2 | 15 | When the Bomb Sword Crystal is loaded, the effect of the Bomb Sword [medium] is activated. ※ Consumes triple sharpness. | ||||||||||||||||||||||||||
Bomb Sword+1 | 10 | When the Bomb Sword Crystal is loaded, the effect of the Bomb Sword [weak] is activated. ※ Consumes triple sharpness. | ||||||||||||||||||||||||||
Poison Sword | ○ | Poison Sword+3 | 20 | When the Poison Sword Crystal is loaded, the effect of Poison Sword [strong] is activated. ※ Consumes double sharpness. | ||||||||||||||||||||||||
Poison Sword+2 | 15 | When the Poison Sword Crystal is loaded, the effect of Poison Sword [medium] is activated. ※ Consumes double sharpness. | ||||||||||||||||||||||||||
Poison Sword+1 | 10 | When the Poison Sword Crystal is loaded, the effect of Poison Sword [weak] is activated. ※ Consumes double sharpness. | ||||||||||||||||||||||||||
Para Sword | ○ | Para Sword+3 | 20 | When the Paralysis Sword Crystal is loaded, the effect of Paralysis Sword [strong] is activated. ※ Consumes double sharpness. | ||||||||||||||||||||||||
Para Sword+2 | 15 | When the Paralysis Sword Crystal is loaded, the effect of Paralysis Sword [medium] is activated. ※ Consumes double sharpness. | ||||||||||||||||||||||||||
Para Sword+1 | 10 | When the Paralysis Sword Crystal is loaded, the effect of Paralysis Sword [weak] is activated. ※ Consumes double sharpness. | ||||||||||||||||||||||||||
Sleep Sword | ○ | Sleep Sword+3 | 20 | When the Sleep Sword Crystal is loaded, the effect of Sleep Sword [strong] is activated. ※ Consumes double sharpness. | ||||||||||||||||||||||||
Sleep Sword+2 | 15 | When the Sleep Sword Crystal is loaded, the effect of Sleep Sword [medium] is activated. ※ Consumes double sharpness. | ||||||||||||||||||||||||||
Sleep Sword+1 | 10 | When the Sleep Sword Crystal is loaded, the effect of Sleep Sword [weak] is activated. ※ Consumes double sharpness. | ||||||||||||||||||||||||||
Fire Sword | ○ | Fire Sword+3 | 20 | When the Flame Sword Crystal is loaded, the effect of the Flame Sword [strong] is activated. ※ Consumes double sharpness. | ||||||||||||||||||||||||
Fire Sword+2 | 15 | When the Flame Sword Crystal is loaded, the effect of the Flame Sword [medium] is activated. ※ Consumes double sharpness. | ||||||||||||||||||||||||||
Fire Sword+1 | 10 | When the Flame Sword Crystal is loaded, the effect of the Flame Sword [weak] is activated. ※ Consumes double sharpness. | ||||||||||||||||||||||||||
Water Sword | ○ | Water Sword+3 | 20 | When a Water Sword Crystal is loaded, the effect of Water Sword [strong] is activated. ※ Consumes double sharpness. | ||||||||||||||||||||||||
Water Sword+2 | 15 | When a Water Sword Crystal is loaded, the effect of Water Sword [medium] is activated. ※ Consumes double sharpness. | ||||||||||||||||||||||||||
Water Sword+1 | 10 | When a Water Sword Crystal is loaded, the effect of Water Sword [weak] is activated. ※ Consumes double sharpness. | ||||||||||||||||||||||||||
Thunder Sword | ○ | Thunder Sword+3 | 20 | When a Thunder Sword Crystal is loaded, the effect of Thunder Sword [strong] is activated. ※ Consumes double sharpness. | ||||||||||||||||||||||||
Thunder Sword+2 | 15 | When a Thunder Sword Crystal is loaded, the effect of Thunder Sword [medium] is activated. ※ Consumes double sharpness. | ||||||||||||||||||||||||||
Thunder Sword+1 | 10 | When a Thunder Sword Crystal is loaded, the effect of Thunder Sword [weak] is activated. ※ Consumes double sharpness. | ||||||||||||||||||||||||||
Ice Sword | ○ | Ice Sword+3 | 20 | When an Ice Sword Crystal is loaded, the effect of the Ice Sword [strong] is activated. ※ Consumes double sharpness. | ||||||||||||||||||||||||
Ice Sword+2 | 15 | When an Ice Sword Crystal is loaded, the effect of the Ice Sword [medium] is activated. ※ Consumes double sharpness. | ||||||||||||||||||||||||||
Ice Sword+1 | 10 | When an Ice Sword Crystal is loaded, the effect of the Ice Sword [weak] is activated. ※ Consumes double sharpness. | ||||||||||||||||||||||||||
Dragon Sword | ○ | Dragon Sword+3 | 20 | When a Dragon Sword Crystal is loaded, the effect of Dragon Sword [strong] is activated. ※ Consumes double sharpness. | ||||||||||||||||||||||||
Dragon Sword+2 | 15 | When a Dragon Sword Crystal is loaded, the effect of Dragon Sword [medium] is activated. ※ Consumes double sharpness. | ||||||||||||||||||||||||||
Dragon Sword+1 | 10 | When a Dragon Sword Crystal is loaded, the effect of Dragon Sword [weak] is activated. ※ Consumes double sharpness. | ||||||||||||||||||||||||||
SnS Tech | × | SnS Tech (Master) | Both Hiden | Sharpness level +1 is added to SnS Tech [Sword Saint]. | ||||||||||||||||||||||||
Sword Saint | 30 | Grants Super High-Grade Earplugs. Increases attack power by 1.3x when wielding a Sword and Shield. Increases all Elemental Sword Stone Skills by +3 and all Status Sword Stone Skills by +2. Grants Bomb Sword+2, faster movement with SnS unsheathed and Fencing. | ||||||||||||||||||||||||||
SnS Tech (Kaiden) | 20 | Grants Fencing and increases attack power by 1.1x when wielding a Sword and Shield. | ||||||||||||||||||||||||||
SnS Tech (Expert) | 10 | Grants Fencing when wielding a Sword and Shield. | ||||||||||||||||||||||||||
SnS Tech (Novice) | -10 | Decreases attack power to 0.8x when wielding a Sword and Shield. | ||||||||||||||||||||||||||
DS Tech | × | DS Tech (Master) | Both Hiden | Sharpness level +1 is added to DS Tech [Dual Dragon]. | ||||||||||||||||||||||||
Dual Dragon | 30 | Grants Super High-Grade Earplugs and increases attack power by 1.2x when wielding Dual Swords, Grants Fencing, and recovers 3 units of stamina per hit while attacking in either Demon Mode. Increases activation speed of Demon Modes. | ||||||||||||||||||||||||||
DS Tech (Kaiden) | 20 | Grants Fencing and increases attack power by 1.1x when wielding Dual Swords. | ||||||||||||||||||||||||||
DS Tech (Expert) | 10 | Grants Fencing when wielding Dual Swords. | ||||||||||||||||||||||||||
DS Tech (Novice) | -10 | Decreases attack power to 0.8x when wielding Dual Swords. | ||||||||||||||||||||||||||
GS Tech | × | GS Tech (Master) | Both Hiden | Sharpness level +1 is added to GS Tech [Sword King]. | ||||||||||||||||||||||||
Sword King | 30 | Grants Super High-Grade Earplugs and increases attack power by 1.2x when wielding a Great Sword. Grants Fencing and the Guard slash counterblock recovers half of the sharpness that would be lost. Grants faster charging (stacks with Focus) and charge remains at level 4 longer before dropping to level 2 charge (Storm Style). Perfectly timed blocks cause no knockback and can be evaded out of. Also drains no stamina and causes you to recover half of the sharpness that would be lost. | ||||||||||||||||||||||||||
GS Tech (Kaiden) | 20 | Grants Fencing and increases attack power by 1.1x when wielding a Great Sword. | ||||||||||||||||||||||||||
GS Tech (Expert) | 10 | Grants Fencing when wielding a Great Sword. | ||||||||||||||||||||||||||
GS Tech (Novice) | -10 | Decreaess attack power to 0.8x when wielding a Great Sword. | ||||||||||||||||||||||||||
LS Tech | × | LS Tech (Master) | Both Hiden | Sharpness level +1 is added to LS Tech [Katana God]. | ||||||||||||||||||||||||
Katana God | 30 | Grants Super High-Grade Earplugs and increases attack power by 1.2x when wielding a Long Sword. Grants Fencing, halves Spirit Bar consumption, Razor Sharp+2 while Spirit Bar is full and increases attack power by 1.25x (originally 1.15x) while the Spirit Bar is glowing (after being filled completely). | ||||||||||||||||||||||||||
LS Tech (Kaiden) | 20 | Grants Fencing and increases attack power by 1.1x when wielding a Long Sword. | ||||||||||||||||||||||||||
LS Tech (Expert) | 10 | Grants Fencing when wielding a Long Sword. | ||||||||||||||||||||||||||
LS Tech (Novice) | -10 | Decreases attack power to 0.8x when wielding a Long Sword. | ||||||||||||||||||||||||||
Hammer Tech | × | Hammer Tech (Master B.Beast) | Both Hiden | Sharpness level +1 is added to Hammer Tech [Blunt Beast]. | ||||||||||||||||||||||||
Blunt Beast | 30 | Grants Super High-Grade Earplugs and increases attack power by 1.2x when wielding a Hammer. Grants Fencing and increases attack power by 1.3x when releasing a perfectly timed charge attack for that entire combo (includes infinite). | ||||||||||||||||||||||||||
Hammer Tech (Kaiden) | 20 | Grants Fencing and increases attack power by 1.1x when wielding a Hammer. | ||||||||||||||||||||||||||
Hammer Tech (Expert) | 10 | Grants Fencing when wielding a Hammer. | ||||||||||||||||||||||||||
Hammer Tech (Novice) | -10 | Decreases attack power to 0.8x when wielding a Hammer. | ||||||||||||||||||||||||||
HH Tech | × | HH Tech (Master) | Both Hiden | Sharpness level +1 is added to HH Tech [Flamboyant Emporer]. | ||||||||||||||||||||||||
Flamboyant Emperor | 30 | Grants Super High-Grade Earplugs and increases attack power by 1.2x when wielding a Hunting Horn. Grants Fencing and Performance Mode Note Color decision is made 34% faster. | ||||||||||||||||||||||||||
HH Tech (Kaiden) | 20 | Grants Fencing and increases attack power by 1.1x when wielding a Hunting Horn. | ||||||||||||||||||||||||||
HH Tech (Expert) | 10 | Grants Fencing when wielding a Hunting Horn. | ||||||||||||||||||||||||||
HH Tech (Novice) | -10 | Decreases attack power to 0.8x when wielding a Hunting Horn. | ||||||||||||||||||||||||||
Lance Tech | × | Lance Tech (Master) | Both Hiden | Sharpness level +1 is added to Lance Tech [Heavenly Spear]. | ||||||||||||||||||||||||
Heavenly Spear | 30 | Grants Super High-Grade Earplugs and increases attack power 1.2x when wielding a Lance. Grants Fencing and 0 Damage when blocking against all attacks, as well as the ability to perform 4 hops instead of 3. Increases the motion value for the final (3rd or 4th) Normal, Diagonal and Sky-Stabs by 10. | ||||||||||||||||||||||||||
Lance Tech (Kaiden) | 20 | Grants Fencing and increases attack power by 1.1x when wielding a Lance. | ||||||||||||||||||||||||||
Lance Tech (Expert) | 10 | Grants Fencing when wielding a Lance. | ||||||||||||||||||||||||||
Lance Tech (Novice) | -10 | Decreases attack power to 0.8x when wielding a Lance. | ||||||||||||||||||||||||||
GL Tech | × | GL Tech (Master) | Both Hiden | Sharpness level +1 is added to GL Tech [Cannon Emperor]. | ||||||||||||||||||||||||
Cannon Emperor | 30 | Grants Super High-Grade Earplugs and increases attack power by 1.2x when wielding a Gunlance. Grants Fencing, Wyvern Fire and Heat Blade Cooldown-time is halved and Heat Blade Activation Time is reduced to 3 seconds. Increases the amount of Normal Shells by 2 Long Shells by 1 and Wide Shells by 1, stackable with Load Up. | ||||||||||||||||||||||||||
GL Tech (Kaiden) | 20 | Grants Fencing and increases attack power by 1.1x when wielding a Gunlance. | ||||||||||||||||||||||||||
GL Tech (Expert) | 10 | Grants Fencing when wielding a Gunlance. | ||||||||||||||||||||||||||
GL Tech (Novice) | -10 | Decreases attack power to 0.8x when wielding a Gunlance. | ||||||||||||||||||||||||||
Tonfa Tech | × | Tonfa Tech (Master) | Both Hiden | Sharpness level +1 is added to Tonfa Tech [Piercing Phoenix]. | ||||||||||||||||||||||||
Piercing Phoenix | 30 | Grants Super High-Grade Earplugs and increases attack power by 1.2x when wielding Tonfas. Grants Fencing and an additional 6th Combo / EX Meter segment is added. | ||||||||||||||||||||||||||
Tonfa Tech (Kaiden) | 20 | Grants Fencing and increases attack power 1.1x when wielding Tonfas. | ||||||||||||||||||||||||||
Tonfa Tech (Expert) | 10 | Grants Fencing when wielding Tonfas. | ||||||||||||||||||||||||||
Tonfa Tech (Novice) | -10 | Decreases attack power by 0.8x when wielding Tonfas. | ||||||||||||||||||||||||||
Switch Axe Tech | × | Switch Axe Tech (Master) | Both Hiden | Sharpness level +1 is added to Switch Axe Tech [Edge Marshal]. | ||||||||||||||||||||||||
Edge Marshal | 30 | Grants Super High-Grade Earplugs and increases attack power by 1.2x when wielding a Switch Axe F. Grants fencing and successfully using certain actions increases attack power by 1.05x for a short time (Morphing in Earth Style, Sword Attacks in Heaven Style and Guarding in Storm Style). Stamina consumption for the infinite swing combo is halved and attacking in axe mode increases phial gauge. Attacks utilising phials consume less meter. | ||||||||||||||||||||||||||
Switch Axe Tech (Kaiden) | 20 | Grants Fencing and increases attack power by 1.1x when wielding a Switch Axe. | ||||||||||||||||||||||||||
Switch Axe Tech (Expert) | 10 | Grants Fencing when wielding a Switch Axe. | ||||||||||||||||||||||||||
Switch Axe Tech (Novice) | -10 | Decreases attack power to 0.8x when wielding a Switch Axe. | ||||||||||||||||||||||||||
Magnet Spike Tech | × | Magnet Spike Tech (Master) | Both Hiden | Sharpness level +1 is added to Magnet Spike Tech [Magnetic Star]. | ||||||||||||||||||||||||
Magnetic Star | 30 | Grants Super High-Grade Earplugs and increases attack power by 1.2x when wielding a Magnet Spike. Grants Fencing and successful evasive motions boost attack power (1.03x) and gauge recovery (1.5x) for 30 seconds. Grants Movement Speed Up (1.2x) and the magnetic target marker doesn't disappear. | ||||||||||||||||||||||||||
Magnet Spike Tech (Kaiden) | 20 | Grants Fencing and increases attack power by 1.1x when wielding a Magnet Spike. | ||||||||||||||||||||||||||
Magnet Spike Tech (Expert) | 10 | Grants Fencing when wielding a Magnet Spike. | ||||||||||||||||||||||||||
Magnet Spike Tech (Novice) | -10 | Decreases attack power to 0.8x when wielding a Magnet Spike. | ||||||||||||||||||||||||||
Fencing | ○ | Fencing+2 | 20 | Grants ESP (no bouncing) as well as a 2nd hit for each attack. The 2nd hit has has 20% of the value of the first. This includes attack power, element, status and sword crystals. Sharpness and sword crystal consumption do not count for the second hit. | ||||||||||||||||||||||||
Fencing+1 | 10 | Grants ESP (no bouncing) when attacking. | ||||||||||||||||||||||||||
Sword God | × | Sword God+3 | 25 | Grants the effects of Sharpness+1, Razor Sharp+2, Fencing+2 and Sharpening Artisan. | ||||||||||||||||||||||||
Sword God+2 | 20 | Grants the effects of Sharpness+1, Razor Sharp+2 and Fencing+2. | ||||||||||||||||||||||||||
Sword God+1 | 10 | Grants the effects of Sharpness+1, Razor Sharp+1 and Fencing+1. | ||||||||||||||||||||||||||
Gunner Skills | ||||||||||||||||||||||||||||
Steady Hand | × | Steady Hand+2 | 20 | Grants the effects of Normal/Rapid Up, Pierce/Pierce Up, Pellet/Spread Up and increases the physical hitzone value by +5 with critical distance. Does not stack with the individual up skills, Solid Determination, Precision, Sniper or Critical Shot. | ||||||||||||||||||||||||
Steady Hand+1 | 10 | Grants the effects of Normal/Rapid Up, Pierce/Pierce Up and Pellet/Spread Up. Does not stack with the individual skill versions. | ||||||||||||||||||||||||||
Gentle Shot | × | Gentle Shot+3 | 30 | Grants the effects of Load Up and Recoil Reduction+3. | ||||||||||||||||||||||||
Gentle Shot+2 | 15 | Grants the effects of Load Up and Recoil Reduction+2. | ||||||||||||||||||||||||||
Gentle Shot+1 | 10 | Grants the effects of Load Up and Recoil Reduction+1. | ||||||||||||||||||||||||||
Normal Shot Up | × | Normal/Rapid Up | 10 | Increases Normal S and Rapid Bow Arrows damage by 1.10x. | ||||||||||||||||||||||||
Pierce Shot Up | × | Pierce/Pierce Up | 10 | Increases Pierce Shots and Pierce Bow Arrows damage by 1.10x. | ||||||||||||||||||||||||
Pellet Shot Up | × | Pellet/Spread Up | 10 | Increases Pellet Shots and Scatter Bow Arrows damage by 1.10x. | ||||||||||||||||||||||||
Normal Shot Add | × | Normal S All | 15 | Grants the ability to use all Normal S ammo. | ||||||||||||||||||||||||
Normal S Lv1 | 10 | Grants the abilit yo use Lv1 Normal bullets. | ||||||||||||||||||||||||||
Pierce Shot Add | × | Pierce S All | 20 | Grants the ability to use all Pierce S ammo. | ||||||||||||||||||||||||
Pierce S Lv1&2 Add | 15 | Grants the ability to use Pierce S Lv1 and Lv2 bullets. | ||||||||||||||||||||||||||
Pierce S Lv1 Add | 10 | Grants the ability to use Pierce S Lv1. | ||||||||||||||||||||||||||
Pellet Shot Add | × | Pellet S All | 20 | Grants the ability to use all Pellet S ammo. | ||||||||||||||||||||||||
Pellet S LV1&2 Add | 15 | Grants the ability to use Pellet S Lv1 and Lv2 bullets. | ||||||||||||||||||||||||||
Pellet S LV1 Add | 10 | Grants the ability to use Pellet S Lv1 bullets. | ||||||||||||||||||||||||||
Crag Shot Add | × | Crag S All | 20 | Grants the ability to use all Crag S ammo. | ||||||||||||||||||||||||
Crag S Lv1&Lv2 Add | 15 | Grants the ability to use Crag S Lv1 and Lv2 bullets. | ||||||||||||||||||||||||||
Crag S Lv1 Add | 10 | Grants the ability to use Crag S Lv1 bullets. | ||||||||||||||||||||||||||
Cluster Shot Add | × | Cluster S All | 20 | Grants the ability to use all Cluster S ammo. | ||||||||||||||||||||||||
Cluster S Lv1&Lv2 Add | 15 | Grants the ability to use Cluster S Lv1 and Lv2 bullets. | ||||||||||||||||||||||||||
Cluster S Lv1 Add | 10 | Grants the ability to use Cluster S Lv1 bullets. | ||||||||||||||||||||||||||
Loading | × | Load Up | 10 | Increases capacity for Bowgun and Gunlance ammo by 1. Grants an extra charge level for Bows. | ||||||||||||||||||||||||
Reload | ○ | Reload Speed+3 | 20 | Bowguns: Increases reload speed by 3 levels. Bows: Coatings are automatically loaded when they are selected. | ||||||||||||||||||||||||
Reload Speed+2 | 15 | Bowguns: Increases reload speed by 2 levels. Bows: Decreases coating loading time to 0.75x. | ||||||||||||||||||||||||||
Reload Speed+1 | 10 | Bowguns: Increases reload speed by 1 level. Bows: Decreases coating loading time to 0.85x. | ||||||||||||||||||||||||||
Reload Speed-1 | -10 | Bowguns: Decreases reload speed by 1 level. Bows: Increases coating loading time to 1.10x. | ||||||||||||||||||||||||||
Recoil | ○ | Recoil Reduction+3 | 30 | Bowguns: Reduces recoil by 6 levels. Gunlance: Grants the ability to evade after shelling and reduces recoil from Wyvern Fire by 30 frames. | ||||||||||||||||||||||||
Recoil Reduction+2 | 15 | Bowguns: Reduces recoil by 4 levels. Gunlance: Grants the ability to evade after shelling and reduces recoil from Wyvern Fire by 30 frames. | ||||||||||||||||||||||||||
Recoil Reduction+1 | 10 | Bowguns: Reduces recoil by 2 levels. Gunlance: Grants the ability to evade after Shelling. | ||||||||||||||||||||||||||
Critical Shot | × | Critical Shot+3 | 20 | Grants Attack Up (Absolute) and Sniper. Does not stack with other Attack skills or Sniper (e.g Attack Up portion would be overwritten by Strong Attack+4). Stacks with Thunderclad, Acid Shots, HHSonicBomb Debuff and Point Breakthrough with the resulting value being used for Exploit Weakness. | ||||||||||||||||||||||||
Critical Shot+2 | 15 | Grants Attack Up (Very Large) and Sniper. Does not stack with other Attack skills or Sniper (e.g. Attack Up portion would be overwritten by Strong Attack+4). Stacks with Thunderclad, Acid Shots, HHSonicBomb Debuff and Point Breakthrough with the resulting value being used for Exploit Weakness. | ||||||||||||||||||||||||||
Critical Shot+1 | 10 | Grants Attack Up (Large) and Sniper. Does not stack with other Attack skills or Sniper (e.g. Attack Up portion would be overwritten by Strong Attack+4). Stacks with Thunderclad, Acid Shots, HHSonicBomb Debuff and Point Breakthrough with the resulting value being used for Exploit Weakness. | ||||||||||||||||||||||||||
Rapid Fire | × | Rapid Fire | 15 | Rapid Fire volleys fire one extra round, when loading bullets that can be rapid fired you will load all bullets.(Doesn't apply to Ultra Rapid Fire). | ||||||||||||||||||||||||
Auto-Reload | × | Auto-Reload | 10 | Bowguns: Grants the ability to shoot without having to reload but receive high recoil for all shots. Bows: Reduces charging time to 0.85x. | ||||||||||||||||||||||||
Ammo Combiner | × | Maximum Bullets | 10 | When combining bullets or coatings you will always get the maximum possible back. | ||||||||||||||||||||||||
Bullet Saver | × | Saving Expert | 20 | When you fire a shot there is a 11/32 (34.3%) chance that it will not consume a shot or coating. Processes all bullets individually on compression shots (HBG only, any number from zero to all loaded shots can be saved) but does not work with Ultra Rapid Fire (LBG) or Heat Beams (HBG). | ||||||||||||||||||||||||
Saving Master | 10 | When you fire a shot there is a 7/32 (21.8%) chance that it will not consume a shot or coating Also works with compression (HBG). Does not work with Ultra Rapid Fire (LBG) and Heat Beam (HBG). | ||||||||||||||||||||||||||
Precision | ○ | Precision+2 | 20 | Decreases shot deviation (bullet drift) and increases the physical hitzone value of the part by 5 (e.g. 35>40). when shooting with Normal/Pierce/Crag Shot or Bow Attacks within critical distance. | ||||||||||||||||||||||||
Deviation Down | 10 | Decreases shot deviation (bullet drift). | ||||||||||||||||||||||||||
Deviation Up | -10 | Increases shot deviation (bullet drift). | ||||||||||||||||||||||||||
Poison Coating Add | × | Poison Coating Add | 10 | Grants the ability to use Poison Coatings. | ||||||||||||||||||||||||
Para Coating Add | × | Para Coating Add | 10 | Grants the ability to use Para Coatings. | ||||||||||||||||||||||||
Sleep Coating Add | × | Sleep Coating Add | 10 | Grants the ability to use Sleep Coatings. | ||||||||||||||||||||||||
Mounting | × | Mounting+3 | 30 | Grants the effects of Load Up & Reload Speed+3. | ||||||||||||||||||||||||
Mounting+2 | 20 | Grants the effects of Load Up & Reload Speed+2. | ||||||||||||||||||||||||||
Mounting+1 | 10 | Grants the effects of Load Up & Reload Speed+1. | ||||||||||||||||||||||||||
Sniper | × | Sniper | 10 | Grants Auto-Reload and increases the physical hitzone value by 5 within critical distance. *Should only be used with Bows.* | ||||||||||||||||||||||||
Spacing | × | Spacing | 10 | Decreases critical distance for Normal,Pierce,Pellet and Blunt shots and further increases damage at critical distance. If you consistently attack within this critical distance you are granted the effects of Movement Speed+2 and Evade Distance Up. Increases LBG and HBG perfect shot (3 Segments) and compression windows (2 segments). Lowers bow charge times, stack with Auto-Reload. Does not buff attacks without Critical Distance, is added to the buff for the first half of HBG's Critical Distance. Buff builds an internal meter that fills in much the same way as Thunder Clad and total hits needed will vary with attack, affinity, shot type, etc. but meter build up is not reset on being launched etc. | ||||||||||||||||||||||||
HBG Tech | × | HBG Tech (Master) | Both Hiden | Increases HBG Tech [Gun Sage]'s attack power from 1.3x to 1.4x. | ||||||||||||||||||||||||
Gun Sage | 30 | Grants Super High-Grade Earplugs and increases attack power by 1.3x when wielding a Heavy Bowgun. Grants Evade Distance Up and increases the power (value) of Element/Status Ammo by 1.2x. Makes melee attacks and Crag/Clust Shots all do 15 KO Damage, increases Heat Beam damage by 1.2x and perfectly-timed Compression will result in more attack power for that 1 salvo. | ||||||||||||||||||||||||||
HBG Tech (Kaiden) | 20 | Grants Evade Distance Up and increases attack power by 1.1x when wielding a Heavy Bowgun. | ||||||||||||||||||||||||||
HBG Tech (Expert) | 10 | Grants Evade Distance Up when wielding a Heavy Bowgun. | ||||||||||||||||||||||||||
HBG Tech (Novice) | -10 | Decreases attack power to 0.8x when wielding a Heavy Bowgun. | ||||||||||||||||||||||||||
LBG Tech | × | LBG Tech (Master) | Both Hiden | Increases LBG Tech [Gun Prodigy]'s attack power from 1.3x to 1.4x. | ||||||||||||||||||||||||
Gun Prodigy | 30 | Grants Super High-Grade Earplugs and increases attack power by 1.3x when wielding a Light Bowgun. Decreases the probability of ammo bouncing off monsters. Grants the ability to consume items while the weapon is unsheathed and adds Perfect Shot to Just Shot meter that deals additional damage. | ||||||||||||||||||||||||||
LBG Tech (Kaiden) | 20 | Increases attack power by 1.1x and reduces the probability of ammo bouncing off monsters when wielding a Light Bowgun. | ||||||||||||||||||||||||||
LBG Tech (Expert) | 10 | Reduces the probability of ammo bouncing off monsters when wielding a Light Bowgun. | ||||||||||||||||||||||||||
LBG Tech (Novice) | -10 | Decreases attack power to 0.8x while wielding a Light Bowgun. | ||||||||||||||||||||||||||
Bow Tech | × | Bow Tech (Master) | Both Hiden | Increases Bow Tech [Bow Demon]'s attack power from 1.3x to 1.4x. | ||||||||||||||||||||||||
Bow Demon | 30 | Grants Super High-Grade Earplugs and increases attack power by 1.3x when wielding a Bow. Arrows cannot be deflected and increases Power Coating modifier to 1.6x for normal Bows and 1.7x for Gou (and upgrades). Grants the ability to execute the Arc-Shot on Evolution (Raviente) and G-Rank Bows at Charge Lv2. | ||||||||||||||||||||||||||
Bow Tech (Kaiden) | 20 | Increases attack power by 1.1x and arrows are no longer deflected when wielding a Bow. | ||||||||||||||||||||||||||
Bow Tech (Expert) | 10 | Arrows are no longer deflected when wielding a Bow. | ||||||||||||||||||||||||||
Bow Tech (Novice) | -10 | Decreases attack power by 0.8x when wielding a Bow. | ||||||||||||||||||||||||||
Resistance Skills | ||||||||||||||||||||||||||||
All Res Up | × | All Res+20 | 20 | Increases all elemental resistances by 20. | ||||||||||||||||||||||||
All Res Up+10 | 15 | Increases all elemental resistances by 10. | ||||||||||||||||||||||||||
All Res Up+5 | 10 | Increases all elemental resistances by 5. | ||||||||||||||||||||||||||
All Res-5 | -10 | Decreases all elemental resistances by 5. | ||||||||||||||||||||||||||
All Res-10 | -15 | Decreases all elemental resistances by 10. | ||||||||||||||||||||||||||
All Res-20 | -20 | Decreases all elemental resistances by 20. | ||||||||||||||||||||||||||
Fire Res | ○ | Fire Res+30 | 20 | Increases fire resistance by 30. | ||||||||||||||||||||||||
Fire Res+20 | 15 | Increases fire resistance by 20. | ||||||||||||||||||||||||||
Fire Res+10 | 10 | Increases fire resistance by 10. | ||||||||||||||||||||||||||
Fire Res-10 | -10 | Decreases fire resistance by 10. | ||||||||||||||||||||||||||
Fire Res-20 | -15 | Decreases fire resistance by 20. | ||||||||||||||||||||||||||
Fire Res-30 | -20 | Decreases fire resistance by 30. | ||||||||||||||||||||||||||
Water Res | ○ | Water Res+30 | 20 | Increases water resistance by 30. | ||||||||||||||||||||||||
Water Res+20 | 15 | Increases water resistance by 20. | ||||||||||||||||||||||||||
Water Res+10 | 10 | Increases water resistance by 10. | ||||||||||||||||||||||||||
Water Res-10 | -10 | Decreases water resistance by 10. | ||||||||||||||||||||||||||
Water Res-20 | -15 | Decreases water resistance by 20. | ||||||||||||||||||||||||||
Water Res-30 | -20 | Decreases water resistance by 30. | ||||||||||||||||||||||||||
Ice Res | ○ | Ice Res+30 | 20 | Increases ice resistance by 30. | ||||||||||||||||||||||||
Ice Res+20 | 15 | Increases ice resistance by 20. | ||||||||||||||||||||||||||
Ice Res+10 | 10 | Increases ice resistance by 10. | ||||||||||||||||||||||||||
Ice Res-10 | -10 | Decreases ice resistance by 10. | ||||||||||||||||||||||||||
Ice Res-20 | -15 | Decreases ice resistance by 20. | ||||||||||||||||||||||||||
Ice Res-30 | -20 | Decreases ice resistance by 30. | ||||||||||||||||||||||||||
Thunder Res | ○ | Thunder Res+30 | 20 | Increases thunder resistance by 30. | ||||||||||||||||||||||||
Thunder Res+20 | 15 | Increases thunder resistance by 20. | ||||||||||||||||||||||||||
Thunder Res+10 | 10 | Increases thunder resistance by 10. | ||||||||||||||||||||||||||
Thunder Res-10 | -10 | Decreases thunder resistance by 10. | ||||||||||||||||||||||||||
Thunder Res-20 | -15 | Decreases thunder resistance by 20. | ||||||||||||||||||||||||||
Thunder Res-30 | -20 | Decreases thunder resistance by 30. | ||||||||||||||||||||||||||
Dragon Res | ○ | Dragon Res+30 | 20 | Increases dragon resistance by 30. | ||||||||||||||||||||||||
Dragon Res+20 | 15 | Increases dragon resistance by 20. | ||||||||||||||||||||||||||
Dragon Res+10 | 10 | Increases dragon resistance by 10. | ||||||||||||||||||||||||||
Dragon Res-10 | -10 | Decreases dragon resistance by 10. | ||||||||||||||||||||||||||
Dragon Res-20 | -15 | Decreases dragon resistance by 20. | ||||||||||||||||||||||||||
Dragon Res-30 | -20 | Decreases dragon resistance by 30. | ||||||||||||||||||||||||||
Abnormal Status Skills | ||||||||||||||||||||||||||||
Poison | ○ | Negate Poison | 20 | Grants immunity to poison. | ||||||||||||||||||||||||
Poison Halved | 10 | Poison duration is halved. | ||||||||||||||||||||||||||
Double Poison | -10 | Poison duration is doubled. | ||||||||||||||||||||||||||
Para | ○ | Negate Para | 20 | Grants immunity to paralysis. | ||||||||||||||||||||||||
Para Halved | 10 | Paralysis duration is halved. | ||||||||||||||||||||||||||
Para Doubled | -10 | Paralysis duration is doubled. | ||||||||||||||||||||||||||
Sleep | ○ | Negate Sleep | 20 | Grants immunity to sleep. | ||||||||||||||||||||||||
Sleep Halved | 10 | Sleep duration is halved. | ||||||||||||||||||||||||||
Sleep Doubled | -10 | Sleep duration is doubled. | ||||||||||||||||||||||||||
Status Res | ○ | S. Immunity (Myriad) | 30 | Grants immunity to poison, paralysis, sleep, stench, snowman, chat disabled, defense down, drunk, magnetism, crystallization and blast. | ||||||||||||||||||||||||
Status Immunity | 20 | Grants immunity to poison,paralysis and sleep. | ||||||||||||||||||||||||||
Status Halved | 10 | Halves poison, paralysis and sleep duration. | ||||||||||||||||||||||||||
Status Doubled | -10 | Doubles poison, paralysis and sleep duration. | ||||||||||||||||||||||||||
Stun | ○ | Negate Stun | 20 | Grants immunity to stun. | ||||||||||||||||||||||||
Stun Halved | 10 | Stun duration is halved. | ||||||||||||||||||||||||||
Stun Doubled | -10 | Stun duration is doubled. | ||||||||||||||||||||||||||
Deoderant | × | Deoderant | 10 | Grants immunity to stench. | ||||||||||||||||||||||||
Snowball Res | × | Snowball Res | 10 | Grants immunity to snowman. | ||||||||||||||||||||||||
Vocal Chords | ○ | Vocal Chord Immunity | 15 | Grants immunity to chat disable and fatigue. Exclusive to Chameleos. | ||||||||||||||||||||||||
Vocal Chord Halved | 10 | Halves chat disable and fatigue duration. | ||||||||||||||||||||||||||
Def Lock | × | Def Lock | 10 | Grants immunity to defense down. | ||||||||||||||||||||||||
Sobriety | × | Heavy Drinker | 10 | Grants immunity to drunk. | ||||||||||||||||||||||||
Drunkard | -10 | Doubles drunk duration | ||||||||||||||||||||||||||
Blast Resistance | × | Blast Resistance | 10 | Grants immunity to blastblight. | ||||||||||||||||||||||||
Magnetic Res | × | Magnetic Res | 10 | Grants immunity to magnetism. | ||||||||||||||||||||||||
Magnet Vulnerability | -10 | Doubles magnetism duration | ||||||||||||||||||||||||||
Crystal Res | × | Crystal Res | 10 | Grants immunity to crystallization. | ||||||||||||||||||||||||
Crystal Vulnerability | -10 | It takes longer to recover from crystal state. Also, crystals are more likely to explode. | ||||||||||||||||||||||||||
Freeze Res | × | Freeze Resistance | 10 | Grants immunity to freezing (Toa Tesukatora). | ||||||||||||||||||||||||
Other Protection Skills | ||||||||||||||||||||||||||||
Three Worlds | × | Unaffected+3 | 20 | Grants the effecs of Super High-Grade Earplugs, Violent Wind Breaker and Quake Res+2. | ||||||||||||||||||||||||
Unaffected+2 | 15 | Grants the effects of High-Grade Earplugs, Dragon Wind Breaker and Quake Res+1. | ||||||||||||||||||||||||||
Unaffected+1 | 10 | Grants the effects of Earplugs, Wind Resistance (Large) and Quake Res+1. | ||||||||||||||||||||||||||
Hearing Res | ○ | Super HG Earplugs | 25 | Grants protection against all third tier monster roars. | ||||||||||||||||||||||||
High-Grade Earplugs | 15 | Grants protection against second tier monster roars. | ||||||||||||||||||||||||||
Earplugs | 10 | Grants protection against first tier monster roars. Lowers the length of the flinching duration for second tier roars that aren't blocked. | ||||||||||||||||||||||||||
Wind Pressure | ○ | Violent Wind Breaker | 30 | Grants protection against Violent Wind. | ||||||||||||||||||||||||
Dragon Wind Breaker | 20 | Grants protection against Dragon Wind. | ||||||||||||||||||||||||||
Wind Res (Large) | 15 | Grants protection against Large Wind. | ||||||||||||||||||||||||||
Wind Res (Small) | 10 | Grants protection against Small Wind. | ||||||||||||||||||||||||||
Quake Res | ○ | Quake Res+2 | 25 | Grants protection against large quakes. | ||||||||||||||||||||||||
Quake Res+1 | 15 | Grants protection against small quakes. | ||||||||||||||||||||||||||
Evasion | ○ | Invincibility frames are usually 6/30 seconds. | ||||||||||||||||||||||||||
Evasion+2 | 20 | Evasion invulnerability frames are increased to 12/30 seconds. | ||||||||||||||||||||||||||
Evasion+1 | 10 | Evasion invulnerability frames are increased to 10/30 seconds. | ||||||||||||||||||||||||||
Evade Distance | × | Evade Distance Up | 20 | Extends movement distance for evasion and steps. | ||||||||||||||||||||||||
Evasion Boost | × | Evasion Boost | 15 | Grants the effects of Evasion+2 and Evade Distance Up. | ||||||||||||||||||||||||
Heat Res | ○ | Normally, HP loss occurs every 2 seconds in the Volcano and every 3 seconds in the Desert. | ||||||||||||||||||||||||||
Summer Person | 25 | Grants the effects of Heat Cancel and Damage Recovery Speed+1 in hot areas. | ||||||||||||||||||||||||||
Heat Cancel | 15 | Grants immunity to heat (health loss in hot areas). | ||||||||||||||||||||||||||
Heat Halved | 10 | The speed at which Health is lost in Hot areas is halved. | ||||||||||||||||||||||||||
Heat Surge (Small) | -10 | Increases health loss to 1 unit per 1.3 seconds in the Volcano and 1 unit per 2 seconds in the Desert. | ||||||||||||||||||||||||||
Heat Surge (Large) | -20 | Increases health loss to 1 unit per 1 second in the Volcano and 1 unit per 1.5 seconds in the Desert. | ||||||||||||||||||||||||||
Cold Res | ○ | Stamina usually decreases every 6 minutes. | ||||||||||||||||||||||||||
Winter General | 25 | Grants the effects ofCold Cancel, Frost bite Immunity and Marathon Runner while in cold areas. | ||||||||||||||||||||||||||
Cold Cancel | 15 | Grants immunity to cold (faster stamina loss). | ||||||||||||||||||||||||||
Cold Halved | 10 | The speed at which stamina is lost in cold areas is halved. | ||||||||||||||||||||||||||
Cold Surge (Small) | -10 | Increases the speed at which stamina is lost in Cold areas by 1.5x. | ||||||||||||||||||||||||||
Cold Surge (Large) | -20 | Increases the speed at which stamina is lost in Cold areas by 2x. | ||||||||||||||||||||||||||
Light Tread | × | Light Tread | 10 | Grants immunity to monster's Pitfall Traps. | ||||||||||||||||||||||||
Anti-Theft | × | Anti-Theft | 10 | Grants immunity to items being stolen. | ||||||||||||||||||||||||
Terrain | ○ | Normally you take a certain amount of damage every 8/30 seconds. | ||||||||||||||||||||||||||
Hazard Res (Large) | 15 | Reduces health loss from terrain damage (lava) and heat auras to 1/3 speed. | ||||||||||||||||||||||||||
Hazard Res (Small) | 10 | Reduces health loss from terrain damage (lava) and heat auras to 2/3 speed. | ||||||||||||||||||||||||||
Hazard Prone (Small) | -10 | Increases health loss from terrain damage (lava) and heat auras to x1.5 speed. | ||||||||||||||||||||||||||
Hazard Prone (Large) | -15 | Increases health loss from terrain damage (lava) and heat auras to x2 speed. | ||||||||||||||||||||||||||
Protection | ○ | Goddess' Embrace | 20 | Grants a 1/4 chance to receive 0 damage from any attack. | ||||||||||||||||||||||||
Divine Protection | 10 | Grants a 1/8 chance to receive 0 damage from any attack. | ||||||||||||||||||||||||||
Demonic Protection | -10 | Grants a 1/16 chance to die instantly from any attack. | ||||||||||||||||||||||||||
Death God's Embrace | -20 | Grants a 1/8 chance to die instantly from any attack. | ||||||||||||||||||||||||||
Passive | × | Passive | 10 | Lengthens the invincibility time after getting up from an attack by 3x. | ||||||||||||||||||||||||
Breakout | × | Breakout | 10 | Increases panic run speed when below 20% health. | ||||||||||||||||||||||||
Guts | ○ | True Guts | 30 | When health and stamina are 50 or higher, an otherwise lethal attack will be survived with 1 HP left. | ||||||||||||||||||||||||
Great Guts | 20 | When health is 70 or higher and stamina is 50 or higher, an otherwise lethal attack will be survived with 1 HP left. | ||||||||||||||||||||||||||
Guts | 10 | When health is 90 or higher and stamina is 50 or higher, an otherwise lethal attack will be survived with 1 HP left. | ||||||||||||||||||||||||||
Absolute Defense | × | Absolute Defense | 20 | Grants the player a shield aura that completely negates hits, including all damage and status effects that the hit would cause. The shield vanishes for a set duration after each hit blocked, with the duration before recharging taking longer with each hit taken. Reduces physical damage dealt to around 0.8x while the shield is down. | ||||||||||||||||||||||||
Item/Combo Skills | ||||||||||||||||||||||||||||
Combo Expert | × | Combo Expert+3 | 20 | Increases combo rate by 30% and grants the effects of Maximum Bullets which are improved along with health recovery items. | ||||||||||||||||||||||||
Combo Expert+2 | 15 | Increases combo rate by 20% and grants the effect of Maximum Bullets. | ||||||||||||||||||||||||||
Combo Expert+1 | 10 | Increases combo rate by 10% and grants effect of Maximum Bullets. | ||||||||||||||||||||||||||
Combo Expert-1 | -10 | Decreases combo rate by -5%. | ||||||||||||||||||||||||||
Wide-Area | ○ | Effective when using Herbs, healing Potions, Antidotes, Power Seeds, Armor Seeds and Flinch-Free Fruit. | ||||||||||||||||||||||||||
Wide-Area+3 | 30 | Mega Potions, Blight Cure Fruits, Zenith Espinas Antitoxin and Crimson Raviente Blood affect allies in the same area as well as the items covered in Wide-Area+2. | ||||||||||||||||||||||||||
Wide-Area+2 | 20 | Herbs, Potions, Antidotes, Cool Drinks, Hot Drinks, Armor Seed and Power Seed affects allies in the same area. | ||||||||||||||||||||||||||
Wide-Area+1 | 10 | Herbs, Potions, Antidotes, Cool Drinks, Hot Drinks, Armor Seed and Power Seed affects allies in the same area with 50% effectiveness. | ||||||||||||||||||||||||||
Wide-Area-1 | -10 | The Player cannot be healed through Wide-Range Recovery. | ||||||||||||||||||||||||||
Everlasting | × | Item Duration Up | 10 | Increases item effect duration by 1.5x. | ||||||||||||||||||||||||
Item Duration Down | -10 | Item effect duration is decreased to 0.67x. | ||||||||||||||||||||||||||
Whim | ○ | Probabilities of items breaking Old Pickaxe: 1/3, Iron Pickaxe: 1/10, Mega Pickaxe: 1/15, Pickaxe G: 1/17 Old Bugnet: 1/3, Bugnet:1/10, Mega Bugnet: 1/15, Bugnet G: 1/17 Health Flute: 1/12, Antidote Flute: 1/12, Demon Flute: 1/8, Armor Flute: 1/8, Flute: 1/5 Shot Flute: 1/16, Assault Flute: 1/16, Tail Flute: 1/12, Deadly Flute: 1/8 Special Flute: 1/16, Rage Flute: 1/16, Wrath Flute: 1/8 | ||||||||||||||||||||||||||
Divine Whim | 15 | Decreases the chance of breaking Pickaxes, Bug Nets, Horns and Boomerangs by 50%. | ||||||||||||||||||||||||||
Spirit's Whim | 10 | Decreases the chance of breaking Pickaxes, Bug Nets, Horns and Boomerangs by 25%. | ||||||||||||||||||||||||||
Spectre's Whim | -10 | Increases the chance of breaking Pickaxes, Bug Nets, Horns and Boomerangs by 25%. | ||||||||||||||||||||||||||
Devil's Whim | -15 | Increases the chance of breaking Pickaxes, Bug Nets, Horns and Boomerangs by 50%. | ||||||||||||||||||||||||||
Hunter | × | Hunter Valhalla | 20 | Map and large monster locations are always displayed. Makes it easier to fish and BBQ meat. | ||||||||||||||||||||||||
Hunter Life | 10 | Map is always displayed. Makes it easier to fish and BBQ meat. | ||||||||||||||||||||||||||
Strong Arm | ○ | Strong Arm+2 | 20 | Increase thrown items damage by 1.3x. | ||||||||||||||||||||||||
Strong Arm+1 | 10 | Increase thrown items damage by 1.1x. | ||||||||||||||||||||||||||
Throwing | × | Throwing Distance Up | 10 | Increases throwing distance of throwing items and decreases the probability of losing Boomerangs to 1/8. | ||||||||||||||||||||||||
Cooking | ○ | BBQ Master | 15 | Fish and Meat remain Brown (ready) for much longer. | ||||||||||||||||||||||||
BBQ Expert | 10 | Fish and Meat remain Brown (ready) longer. | ||||||||||||||||||||||||||
False BBQ Expert | -10 | Fish and Meat remain Brown (ready) for half the time of the usual. | ||||||||||||||||||||||||||
Fishing | × | Fishing Expert | 10 | Fish always bite on their first attempt. | ||||||||||||||||||||||||
Combining | ○ | Combining+30% | 20 | Increases combo rate by 30%. | ||||||||||||||||||||||||
Combination+15% | 15 | Increases combo rate by 15%. | ||||||||||||||||||||||||||
Combination+10% | 10 | Increases combo rate by 10%. | ||||||||||||||||||||||||||
Combination-5% | -10 | Decreases combo rate by -5%. | ||||||||||||||||||||||||||
Alchemy | × | Alchemy | 10 | Grants Alchemy Combinations (alternative item combinations). | ||||||||||||||||||||||||
Encourage | × | Encourage+2 | 20 | Grants the effects of Horn Maestro, party wide Evasion+2 and Stun Negate. | ||||||||||||||||||||||||
Encourage+1 | 10 | Grants the effects of Horn Maestro, Party wide Evasion+1 and Stun Halved. | ||||||||||||||||||||||||||
Flute Expert | × | Flute Expert | 10 | Horn breaking chance is halved. Increases all horn duration by 1.5x (including Hunting Horn songs). | ||||||||||||||||||||||||
Speed Setup | ○ | Trap Master | 20 | Lowers trap setup time to 0.66x. Grants 100% combine rate for traps, Mocha Pots and Trap-related items. | ||||||||||||||||||||||||
Trap Expert | 10 | Lowers trap setup time to 0.8x. Grants 100% combine rate for traps, Mocha Pots and Trap-related items. | ||||||||||||||||||||||||||
Iron Arm | × | Iron Arm+2 | 20 | Grants the effects of Throwing Distance Up, Strong Arm+2 and Throwing Knives+2. Increases blocking duration on Great Sword Guard Slash (Heaven and Storm Styles) Lance Shield Rush (Storm and Extreme Styles), and Tonfa's Standard 1, Standard 3, Standard 4, Aerial 1-3, Continuous Thrust 2 and Dash Tonfa Rotatation. | ||||||||||||||||||||||||
Iron Arm+1 | 10 | Grants the effects of Throwing Distance Up, Strong Arm+1 and Throwing Knives+1. Increases blocking frames duration on Great Sword Guard Slash (Heaven and Storm Styles) Lance Shield Rush (Storm and Extreme Styles), and Tonfa's Standard 1, Standard 3, Standard 4, Aerial 1-3, Continuous Thrust 2 and Dash Tonfa Rotatation. | ||||||||||||||||||||||||||
Knife Throwing | ○ | Throwing Knives+2 | 20 | Throw 5 knives at once instead of 1. Only consumes 1 knife. | ||||||||||||||||||||||||
Throwing Knives+1 | 10 | Throw 3 knives at once instead of 1. Only consumes 1 knife. | ||||||||||||||||||||||||||
Map/Detection Skills | ||||||||||||||||||||||||||||
Map | × | Map | 10 | Map is always displayed. | ||||||||||||||||||||||||
Psychic | ○ | Autotracker | 15 | Monster locations and detailed icons are always displayed on the map. | ||||||||||||||||||||||||
Detect | 10 | Marked monsters are shown as a detailed icon rather than a round dot on the map. | ||||||||||||||||||||||||||
Stealth | × | Sneak | 10 | Monsters are less likely to target you. | ||||||||||||||||||||||||
Taunt | -10 | Monsters are more likely to target you. | ||||||||||||||||||||||||||
Incitement | × | Incitement | 10 | Attacking a monster will force its attention towards you rather than your fellow Hunters. Damage received from the monster will also be reduced during this time. The yellow eye icon indicating you were spotted will turn Red when the skill is in effect. Going outside of the monster's range for too long will undo the effect prematurely, the skill has a 30 second cooldown before it can be activated again. While being targeted, increases attack power by 40. | ||||||||||||||||||||||||
Gathering/Transport Skills | ||||||||||||||||||||||||||||
Backpacking | × | Pro Transporter | 10 | Increases speed when carrying heavy items such as eggs, powderstone, soothstone, etc. Also grants the ability to be able to fall slightly higher altitudes without dropping the item. | ||||||||||||||||||||||||
Gathering Speed | × | High Speed Gathering | 10 | Increases gathering speed. | ||||||||||||||||||||||||
Gathering | ○ | Normally, the probability of gathering after the second time is 27/32. | ||||||||||||||||||||||||||
Gathering+2 | 15 | Increases the chance of collecting and excavating from the second time onwards to 31/32. | ||||||||||||||||||||||||||
Gathering+1 | 10 | Increases the chance of collecting and excavating from the second time onwards to 29/32. | ||||||||||||||||||||||||||
Gathering-1 | -10 | Decreases the chance of collecting and excavating from the second time onwards to 23/32. | ||||||||||||||||||||||||||
Gathering-2 | -15 | Decreases the chance of collecting and excavating from the second time onwards to 19/32. | ||||||||||||||||||||||||||
Carving | × | Carving Expert | 15 | Increases the number of carves by 1. | ||||||||||||||||||||||||
Mindfulness | ○ | Imperturbable | 15 | While using an item or gathering, the Hunter can't be interrupted by any attack. | ||||||||||||||||||||||||
Fully Prepared | 10 | While using an item or gathering, the Hunter can't be interrupted by other hunters or small monsters. | ||||||||||||||||||||||||||
Negligence | -10 | Increases damage taken from monsters when taking a hit while using an item or gathering. | ||||||||||||||||||||||||||
Reward Skills | ||||||||||||||||||||||||||||
Fate | ○ | Usually, the probability of increasing the number of slots is 22/32. | ||||||||||||||||||||||||||
Great Luck | 20 | Increases the chance for standard quest rewards to 29/32. | ||||||||||||||||||||||||||
Good Luck | 10 | Increases the chance for standard quest rewards to 26/32. | ||||||||||||||||||||||||||
Bad Luck | -10 | Decreases the chance for standard quest rewards to 16/32. | ||||||||||||||||||||||||||
Horrible Luck | -20 | Decreases chance for standard quest rewards to 8/32. | ||||||||||||||||||||||||||
Monster | × | Come on Big Guy! | 10 | Increases the chances of larger monster spawns.. maybe? | ||||||||||||||||||||||||
Pressure | ○ | Pressure (Large) | 20 | Randomly increases monster bounty by 30, 50, 75, 100 or 150%. | ||||||||||||||||||||||||
Pressure (Small) | 10 | Increases monster bounty by 30%. | ||||||||||||||||||||||||||
Other Skills | ||||||||||||||||||||||||||||
Breeder | × | Breeder | 10 | Increased chance for poogie item drops at Tore. Also increases chance for halk item drops. | ||||||||||||||||||||||||
Bond | × | Bond | 10 | When another Hunter of the opposite gender is present in a quest: Male Player: Increases attack power by 5. Female Player: Increases defense by 40. | ||||||||||||||||||||||||
Inspiration | × | Inspiration | 10 | Various effects are triggered at random when starting a quest
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Relief | × | Relief | 10 | Increases Rastas, Fostas, Partners and Halks recovery rate by 50% after disappearing. Legendary Rastas do not leave and thus are not affected. | ||||||||||||||||||||||||
Capture Proficiency | ○ | Capture Guru | 20 | Monsters will blink on the map when they can be captured. | ||||||||||||||||||||||||
Capture Proficiency | 10 | Increases chance of a captured Monster becoming a pet by 30%. | ||||||||||||||||||||||||||
Caring | × | Caring+3 | 45 | All Quests: Human Players cannot be interrupted by your attacks nor can they interrupt you. All Quests: NPCs cannot be interrupted by Human Players and will roll when hit instead. | ||||||||||||||||||||||||
Caring+2 | 25 | Non-G Rank Quests: Human Players cannot be interrupted by your attacks nor can they interrupt you. All Quests: NPCs cannot be interrupted by Human Players and will roll when hit instead. | ||||||||||||||||||||||||||
Caring+1 | 10 | All Quests: NPCs cannot be interrupted by Human Players and will roll when hit instead. | ||||||||||||||||||||||||||
Movement Speed | × | Movement Speed Up+2 | 20 | Further increases movement speed with weapon sheathed. | ||||||||||||||||||||||||
Movement Speed Up+1 | 10 | Slightly increases movement speed with weapon sheathed. | ||||||||||||||||||||||||||
Reinforcement | × | Red Soul | 10 | Increases attack power by 15. Hitting another player will increase their attack power by 30. ※ Hitting a player who is under the effect of Blue Soul. ※ When hit by a player who has the Blue Soul skill you will be able to KO monsters with any weapon when hitting their head and your attack power increases by 30. All effects last 2 minutes. ※ Attack power is a final addition that is always the stated value and completely unaffected by other skills and multipliers. | ||||||||||||||||||||||||
Blue Soul | -10 | Increases defense by 50. Hitting another player will increase their defense by 100. ※ Hitting a player who is under the effect of Blue Soul while he/she is under any status ailment in the game will dispel the effect. ※ Getting hit by a player who has the Red Soul skill active will increase your defense by 100 and grant the effect of Goddess' Embrace . All effects last 2 minutes. | ||||||||||||||||||||||||||
Assistance | × | Assistance | 10 | The player's arm will glow red and increase attack power by 20 and defense by 50, as well as grant the effects of Damage Recovery Speed+2, Status Immunity and Peerless to nearby Hunters. Effective radius is 3 rolls or 2 with Evade Distance Up. Affected players have their arms glow yellow. ※ The player with the skill gets +20 attack power and +50 defense but does not benefit from Peerless, Status Immunity or Damage Recovery Speed. ※ The skills overwrite lower tier versions if any affected hunters have them. For example a hunter with Status Halved would gain Status Immunity within radius while a hunter with Status Immunity (Myriad) would retain their version of the skill. ※ Attack is a final addition that is always the stated value and completely unaffected by other skills and multipliers. | ||||||||||||||||||||||||
Grace | × | Grace+3 | 30 | If there are 3 or less active skills, grant the effects of Attack Up (Absolute), Issen+3, High-Grade Earplugs, Wind Res (Large), Quake Res+1, Evasion+1, Guard+1, Goddess' Embrace and Weapon Handling. | ||||||||||||||||||||||||
Grace+2 | 20 | If there are 2 or less active skills, grant the effects of Attack Up (Absolute), Issen+3, High-Grade Earplugs, Wind Res (Large), Quake Res+1, Evasion+1, Guard+1, Goddess' Embrace and Weapon Handling. | ||||||||||||||||||||||||||
Grace+1 | 10 | |||||||||||||||||||||||||||
Compensation | × | Compensation | 10 | Grants the effects of Death God's Embrace, Sharpness+1, Attack Up (Absolute), Evasion+2 and Critical Eye +4. | ||||||||||||||||||||||||
Dark Pulse | × | Dark Finale | 20 | Upon health dropping to 0, you will rise again, gaining full Health and Stamina bars and Heavy Buffs but will also start constantly losing health at a steady rate. Health loss cannot be halted by any methods and you will cart after exactly one minute has passed. Although the health degeneration cannot be stopped by any standard method, completing a quest will disable health loss meaning any final carts will not occur. In your risen form you are granted the effects of the following: Adrenaline+2, Starving Wolf+2, Defense+120, Sharpening Artisan, Super HG Earplugs, Violent Wind Breaker, Quake Res+2, Heat Cancel and Cold Cancel. Alongside these skills you will gain a Super Armor effect that grants immunity to all forms of knockback. | ||||||||||||||||||||||||
Blazing Grace | × | Blazing Majesty+2 | 15 | Grants the effects of Adrenaline+2, Red Soul, Bombardier, Fire Res+30, Artillery God, Summer Person and Terrain Damage Decreased (Large). Also grants the effects of Fire Attack Up (Large), Flame Sword+3 and Bomb Sword+3. | ||||||||||||||||||||||||
Blazing Majesty+1 | 10 | Grants the effects of Adrenaline+1, Red Soul, Bombardier, Fire Res+20, Artillery Expert, Heat Cancel and Terrain Damage Decreased (Small). Also grants the effects of Fire Attack Up (Small), Flame Sword+2 and Bomb Sword+2. | ||||||||||||||||||||||||||
Drawing Arts | × | Drawing Arts+2 | 15 | While weapon is unsheathed grant the effects of Peerless, Evasion+2 and Weapon Handling. While weapon is sheathed grant the effects of Damage Recovery Speed+2 and Quick Stamina Recovery (Large). | ||||||||||||||||||||||||
Drawing Arts+1 | 10 | While weapon is unsheathed grant the effects of Marathon Runner, Evasion+1 and Weapon Handling. While weapon is sheathed grant the effects of Damage Recovery Speed+1 and Quick Stamina Recovery (Small). | ||||||||||||||||||||||||||
Ice Age | × | Ice Age | 10 | Upon attacking a monster the hunter is surrounded by an icy aura. This aura deals damage to all monsters in its area and grants a number of different skills. This aura has three stages and will progress with more hits. The aura also grants Stamina Recovery Up and Razor Sharp to all hunters affected by the aura and the one with the skill also gets Winter General. Damage is dealt once every second fixed rather than over time. Stage 1: (0.042 x True Raw x DefRate) DPS, 11-18s duration. 7s when downgraded to. Stage 2: (0.098 x True Raw x DefRate) DPS, 14-25s duration. 10s when downgraded to. Stage 3: (0.14 x True Raw x DefRate) DPS, 6-9s duration. |