Utility Zenith Skills | ||||
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Skill Slots Up | Skill Slots Up+7 | 7 | Available skill slots go up by 7. Stacks with Origin/G/Zenith armor skill slot bonuses. | |
Skill Slots Up+6 | 6 | Available skill slots go up by 6. Stacks with Origin/G/Zenith armor skill slot bonuses. | ||
Skill Slots Up+5 | 5 | Available skill slots go up by 5. Stacks with Origin/G/Zenith armor skill slot bonuses. | ||
Skill Slots Up+4 | 4 | Available skill slots go up by 4. Stacks with Origin/G/Zenith armor skill slot bonuses. | ||
Skill Slots Up+3 | 3 | Available skill slots go up by 3. Stacks with Origin/G/Zenith armor skill slot bonuses. | ||
Skill Slots Up+2 | 2 | Available skill slots go up by 2. Stacks with Origin/G/Zenith armor skill slot bonuses. | ||
Skill Slots Up+1 | 1 | Available skill slots go up by 1. Stacks with Origin/G/Zenith armor skill slot bonuses. | ||
Hearing Protection Up | Hearing Protection Up+3 | 3 | Increases Hearing Protection by 3 levels. Going above Super HG Earplugs protects you against Extreme roars. | |
Hearing Protection Up+2 | 2 | Increases Hearing Protection by 2 levels. Going above Super HG Earplugs protects you against Extreme roars. | ||
Hearing Protection Up+1 | 1 | Increases Hearing Protection by 1 level. Going above Super HG Earplugs protects you against Extreme roars. | ||
Wind Res Up | Wind Res Up+4 | 4 | Increases Wind Res by 4 levels. Going beyond Violent Wind Breaker protects you against Extreme wind pressure. | |
Wind Res Up+3 | 3 | Increases Wind Res by 3 levels. Going beyond Violent Wind Breaker protects you against Extreme wind pressure. | ||
Wind Res Up+2 | 2 | Increases Wind Res by 2 levels. Going beyond Violent Wind Breaker protects you against Extreme wind pressure. | ||
Wind Res Up+1 | 1 | Increases Wind Res by 1 level. Going beyond Violent Wind Breaker protects you against Extreme wind pressure. | ||
Quake Res Up | Quake Res Up+2 | 2 | Increases Quake Res by 2 levels. Going beyond Quake Res+2 protects you against Extreme tremor. | |
Quake Res Up+1 | 1 | Increases Quake Res by 1 level. Going beyond Quake Res+2 protects you against Extreme tremor. | ||
Assistance Up | Assistance Up | 1 | Other hunters within the range of Assistance gain Status Immunity (Myriad). ※ This does not affect the user of the skill. | |
Poison Res Up | Poison Res Up+2 | 2 | Increases Poison Res by 2 levels. Going beyond Negate Poison halves the damage of Extreme Poison. ※ Works with hybrid Status Immunity skill but does not work with Assistance or Thunder Clad. | |
Poison Res Up+1 | 1 | Increases Poison Res by 1 level. Going beyond Negate Poison halves the damage of Extreme Poison. ※ Works with hybrid Status Immunity skill but does not work with Assistance or Thunder Clad. | ||
Paralysis Res Up | Paralysis Res Up+2 | 2 | Increases Para Res by 2 levels. Going beyond Negate Para halves Extreme Paralysis. ※ Works with hybrid Status Immunity skill but does not work with Assistance or Thunder Clad. | |
Paralysis Res Up+1 | 1 | Increases Para Res by 1 level. Going beyond Negate Para halves Extreme Paralysis. ※ Works with hybrid Status Immunity skill but does not work with Assistance or Thunder Clad. | ||
Sleep Res Up | Sleep Res Up+2 | 2 | Increases Sleep Res by 2 levels. Going beyond Negate Sleep reduces Extreme Sleep to regular Sleep. ※ Works with hybrid Status Immunity skill but does not work with Assistance or Thunder Clad. | |
Sleep Res Up+1 | 1 | Increases Sleep Res by 1 level. Going beyond Negate Sleep reduces Extreme Sleep to regular Sleep. ※ Works with hybrid Status Immunity skill but does not work with Assistance or Thunder Clad. | ||
Bullet Saver Up | Bullet Saver Up+2 | 2 | Increases Bullet Saver by 2 levels. Going beyond Saving Expert46.4% chance to not consume bullets or coatings. | |
Bullet Saver Up+1 | 1 | Increases Bullet Saver by 1 level. Going beyond Saving Expert grants a 46.4% chance to not consume bullets or coatings. | ||
Vampirism Up | Vampirism Up | 1 | Increases Vampirism by 1 level. Going beyond Vampirism+2 will set the leech rate to 100%. | |
Guard Up | Guard Up+2 | 2 | Increases Guard by 2 levels. Going beyond Guard+2 decreases knockback, stamina loss and health loss whilst guarding and increases the guard window at Guard+1. ※ Lance & Gunlance only: Guarding is now 360 degrees. Getting hit from behind still causes you to be tripped. Heavy and Wide Guards can block previously unblockable attacks. ※ Lance guard meter fills up faster (formerly 3 hits per phial, now 2). ※ Gunlance Wyvern Fire cooldown lowered (10s faster, 5s with Hiden). | |
Guard Up+1 | 1 | Increases Guard by 1 level. Going beyond Guard+2 decreases knockback, stamina loss and health loss whilst guarding and increases the guard window at Guard+1. ※ Lance & Gunlance only: Guarding is now 360 degrees. Getting hit from behind still causes you to be tripped. Heavy and Wide Guards can block previously unblockable attacks. ※ Lance guard meter fills up faster (formerly 3 hits per phial, now 2). ※ Gunlance Wyvern Fire cooldown lowered (10s faster, 5s with Hiden). | ||
Encourage Up | Encourage Up+2 | 2 | Increases Encourage by 2 levels. Going beyond Encourage+2 gives Marathon Runner and Stamina Recovery Up (Large) to the entire party. | |
Encourage Up+1 | 1 | Increases Encourage by 1 level. Going beyond Encourage+2 gives Marathon Runner and Stamina Recovery Up (Large) to the entire party. | ||
Offensive Zenith Skills | ||||
Critical Conversion Up | Critical Conversion Up+2 | 2 | Increases Attack based on your weapon's natural affinity. (10 x √Base Affinity, always rounded down before addition). ※ This only affects the weapon's base affinity. Sigils, SR skills, Sharpness and other skills do not affect this. ※ You don't need to be above 100% affinity. This works separately from Critical Conversion. | |
Critical Conversion Up+1 | 1 | Increases Attack based on your weapon's natural affinity. (5 x √Base Affinity, always rounded down before addition). ※ This only affects the weapon's base affinity. Sigils, SR skills, Sharpness and other skills do not affect this. ※ You don't need to be above 100% affinity. This works separately from Critical Conversion. | ||
Stylish Assault Up | Stylish Assault Up+2 | 2 | Boosts your Attack by +40 per successful evasion performed, up to +220. Reaching the cap is indicated by the red aura turning yellow. | |
Stylish Assault Up+1 | 1 | Boosts your Attack by +20 per successful evasion performed, up to +220. Reaching the cap is indicated by the red aura turning yellow. | ||
Dissolver Up | Dissolver Up | 1 | Lowers the elemental hitzone requirement for Elemental Exploit from 20 to 15. | |
Thunder Clad Up | Thunder Clad Up+2 | 2 | Increases the duration of Thunder Clad by 60 seconds (60s -> 120s). | |
Thunder Clad Up+1 | 1 | Increases the duration of Thunder Clad by 20 seconds (60s -> 80s). | ||
Ice Age Up | Ice Age Up | 1 | Increases the duration of the last stage of Ice Age by 3 seconds (9s -> 12s). | |
Drug Knowledge Up | Drug Knowledge Up | 1 | Status value on weapon is set to 0.42% (formerly 0.38%). Works with Abnormality. | |
Adaptation Up | Adaptation Up+2 | 2 | Increases Adaptation by 2 levels. Going beyond Adaptation+2 increases the Adaptation multipliers for Blademaster (from 0.81x) to 0.9x and 0.81x (from 0.72x) for Gunner. | |
Adaptation Up+1 | 1 | Increases Adaptation by 1 level. Going beyond Adaptation+2 increases the Adaptation multipliers for Blademaster (from 0.81x) to 0.9x and 0.81x (from 0.72x) for Gunner. | ||
Reflect Up | Reflect Up+3 | 3 | Increases Reflect by 3 levels. Going beyond Reflect+3 increases the MV of Reflect from 48 to 68 and Perfect Guard reflects from 72 to 92. | |
Reflect Up+2 | 2 | Increases Reflect by 2 levels. Going beyond Reflect+3 increases the MV of Reflect from 48 to 68 and Perfect Guard reflects from 72 to 92. | ||
Reflect Up+1 | 1 | Increases Reflect by 1 level. Going beyond Reflect+3 increases the MV of reflect from 48 to 68 and Perfect Guard reflects from 72 to 92. | ||
Stylish Up | Stylish Up | 1 | Successful evasion now also causes no sharpness loss for a fixed amount of hits depending on weapontype, as well as dealing a 30 MV attack to all nearby monsters. ※ Hits until sharpness decreases again: (Affected by Consumption Slayer) DS: 5 Hits. SnS & Tonfas: 4 Hits. LS, Lance, SAF & MS: 3 Hits. GS, Hammer, HH & GL: 2 Hits. ※ With Consumption Slayer SnS and DS get 2 hits and the rest gets 1. | |
Vigorous Up | Vigorous Up | 1 | Adds 100 Attack for Blademaster and 50 Attack for Gunner on top of Vigorous if your HP bar is completely filled. | |
Obscurity Up | Obscurity Up | 1 | Reduces required block count to reach the maximum buff from 10 to 6. Recovers sharpness when blocking at the maximum buff. Perfect Guarding increases the block count by 3 and recovers more sharpness at max buff (e.g. 2 perfect guards = max buff). ※ The Attack buffs remain the same. ※ Blocking at max buff with Gunlance in Heat Blade mode reduces the sharpness loss upon expiration of Heat Blade. | |
Soul Up | Soul Up | 1 | Red Soul: Grants 100 Attack to the user and player struck. Additionally stops stamina consumption while running unsheathed for the player struck. Blue Soul: Grants 200 defense to the user and player struck. Additionally grants health recovery effects and removal of abnormal status effects (excluding Extreme statuses) for the player struck. ※ Works with Blazing Grace. ※ Attacks will no longer stagger other players. | |
Rush Up | Rush Up | 1 | Adds a third stage to Rush. Grants 70 extra True Raw (total of 200) and stops stamina from decreasing during its duration. ※ The third stage strictly lasts for 30 seconds. After this it will need to be reactivated again. | |
Ceaseless Up | Ceaseless Up | 1 | Adds a third stage to Ceaseless and requires less hits to reach each stage. First stage: +35% Affinity, +0.1x Critical Multiplier. Second stage: +50% Affinity, +0.15x Critical Multiplier. Third stage: +60% Affinity, +0.2x Critical Multiplier. ※ You now only go down by one stage upon timing out. ※ Reflect and Stylish Up count towards the hits but Fencing+2 does not. |