Zenith Skill Descriptions
(You need to have the normal skill active for the zenith skills to take effect. Exception: Skill Slots Up)
Utility Zenith Skills
Skill Slots UpSkill Slots Up+77Available skill slots go up by 7.
Stacks with Origin/G/Zenith armor skill slot bonuses.
Skill Slots Up+66Available skill slots go up by 6.
Stacks with Origin/G/Zenith armor skill slot bonuses.
Skill Slots Up+55Available skill slots go up by 5.
Stacks with Origin/G/Zenith armor skill slot bonuses.
Skill Slots Up+44Available skill slots go up by 4.
Stacks with Origin/G/Zenith armor skill slot bonuses.
Skill Slots Up+33Available skill slots go up by 3.
Stacks with Origin/G/Zenith armor skill slot bonuses.
Skill Slots Up+22Available skill slots go up by 2.
Stacks with Origin/G/Zenith armor skill slot bonuses.
Skill Slots Up+11Available skill slots go up by 1.
Stacks with Origin/G/Zenith armor skill slot bonuses.
Hearing Protection UpHearing Protection Up+33Increases Hearing Protection by 3 levels. Going above Super HG Earplugs protects you against Extreme roars.
Hearing Protection Up+22Increases Hearing Protection by 2 levels. Going above Super HG Earplugs protects you against Extreme roars.
Hearing Protection Up+11Increases Hearing Protection by 1 level. Going above Super HG Earplugs protects you against Extreme roars.
Wind Res UpWind Res Up+44Increases Wind Res by 4 levels. Going beyond Violent Wind Breaker protects you against Extreme wind pressure.
Wind Res Up+33Increases Wind Res by 3 levels. Going beyond Violent Wind Breaker protects you against Extreme wind pressure.
Wind Res Up+22Increases Wind Res by 2 levels. Going beyond Violent Wind Breaker protects you against Extreme wind pressure.
Wind Res Up+11Increases Wind Res by 1 level. Going beyond Violent Wind Breaker protects you against Extreme wind pressure.
Quake Res UpQuake Res Up+22Increases Quake Res by 2 levels. Going beyond Quake Res+2 protects you against Extreme tremor.
Quake Res Up+11Increases Quake Res by 1 level. Going beyond Quake Res+2 protects you against Extreme tremor.
Assistance UpAssistance Up1Other hunters within the range of Assistance gain Status Immunity (Myriad).
※ This does not affect the user of the skill.
Poison Res UpPoison Res Up+22Increases Poison Res by 2 levels. Going beyond Negate Poison halves the damage of Extreme Poison.
※ Works with hybrid Status Immunity skill but does not work with Assistance or Thunder Clad.
Poison Res Up+11Increases Poison Res by 1 level. Going beyond Negate Poison halves the damage of Extreme Poison.
※ Works with hybrid Status Immunity skill but does not work with Assistance or Thunder Clad.
Paralysis Res UpParalysis Res Up+22Increases Para Res by 2 levels. Going beyond Negate Para halves Extreme Paralysis.
※ Works with hybrid Status Immunity skill but does not work with Assistance or Thunder Clad.
Paralysis Res Up+11Increases Para Res by 1 level. Going beyond Negate Para halves Extreme Paralysis.
※ Works with hybrid Status Immunity skill but does not work with Assistance or Thunder Clad.
Sleep Res UpSleep Res Up+22Increases Sleep Res by 2 levels. Going beyond Negate Sleep reduces Extreme Sleep to regular Sleep.
※ Works with hybrid Status Immunity skill but does not work with Assistance or Thunder Clad.
Sleep Res Up+11Increases Sleep Res by 1 level. Going beyond Negate Sleep reduces Extreme Sleep to regular Sleep.
※ Works with hybrid Status Immunity skill but does not work with Assistance or Thunder Clad.
Bullet Saver UpBullet Saver Up+22Increases Bullet Saver by 2 levels. Going beyond Saving Expert46.4% chance to not consume bullets or coatings.
Bullet Saver Up+11Increases Bullet Saver by 1 level. Going beyond Saving Expert grants a 46.4% chance to not consume bullets or coatings.
Vampirism UpVampirism Up1Increases Vampirism by 1 level. Going beyond Vampirism+2 will set the leech rate to 100%.
Guard UpGuard Up+22Increases Guard by 2 levels. Going beyond Guard+2 decreases knockback, stamina loss and health loss whilst guarding and increases the guard window at Guard+1.
※ Lance & Gunlance only: Guarding is now 360 degrees. Getting hit from behind still causes you to be tripped. Heavy and Wide Guards can block previously unblockable attacks.
※ Lance guard meter fills up faster (formerly 3 hits per phial, now 2).
※ Gunlance Wyvern Fire cooldown lowered (10s faster, 5s with Hiden).
Guard Up+11Increases Guard by 1 level. Going beyond Guard+2 decreases knockback, stamina loss and health loss whilst guarding and increases the guard window at Guard+1.
※ Lance & Gunlance only: Guarding is now 360 degrees. Getting hit from behind still causes you to be tripped. Heavy and Wide Guards can block previously unblockable attacks.
※ Lance guard meter fills up faster (formerly 3 hits per phial, now 2).
※ Gunlance Wyvern Fire cooldown lowered (10s faster, 5s with Hiden).
Encourage UpEncourage Up+22Increases Encourage by 2 levels. Going beyond Encourage+2 gives Marathon Runner and Stamina Recovery Up (Large) to the entire party.
Encourage Up+11Increases Encourage by 1 level. Going beyond Encourage+2 gives Marathon Runner and Stamina Recovery Up (Large) to the entire party.
Offensive Zenith Skills
Critical Conversion UpCritical Conversion Up+22Increases Attack based on your weapon's natural affinity.
(10 x √Base Affinity, always rounded down before addition).
※ This only affects the weapon's base affinity. Sigils, SR skills, Sharpness and other skills do not affect this.
※ You don't need to be above 100% affinity. This works separately from Critical Conversion.
Critical Conversion Up+11Increases Attack based on your weapon's natural affinity.
(5 x √Base Affinity, always rounded down before addition).
※ This only affects the weapon's base affinity. Sigils, SR skills, Sharpness and other skills do not affect this.
※ You don't need to be above 100% affinity. This works separately from Critical Conversion.
Stylish Assault UpStylish Assault Up+22Boosts your Attack by +40 per successful evasion performed, up to +220. Reaching the cap is indicated by the red aura turning yellow.
Stylish Assault Up+11Boosts your Attack by +20 per successful evasion performed, up to +220. Reaching the cap is indicated by the red aura turning yellow.
Dissolver UpDissolver Up1Lowers the elemental hitzone requirement for Elemental Exploit from 20 to 15.
Thunder Clad UpThunder Clad Up+22Increases the duration of Thunder Clad by 60 seconds (60s -> 120s).
Thunder Clad Up+11Increases the duration of Thunder Clad by 20 seconds (60s -> 80s).
Ice Age UpIce Age Up1Increases the duration of the last stage of Ice Age by 3 seconds (9s -> 12s).
Drug Knowledge UpDrug Knowledge Up1Status value on weapon is set to 0.42% (formerly 0.38%).
Works with Abnormality.
Adaptation UpAdaptation Up+22Increases Adaptation by 2 levels. Going beyond Adaptation+2 increases the Adaptation multipliers for Blademaster (from 0.81x) to 0.9x and 0.81x (from 0.72x) for Gunner.
Adaptation Up+11Increases Adaptation by 1 level. Going beyond Adaptation+2 increases the Adaptation multipliers for Blademaster (from 0.81x) to 0.9x and 0.81x (from 0.72x) for Gunner.
Reflect UpReflect Up+33Increases Reflect by 3 levels. Going beyond Reflect+3 increases the MV of Reflect from 48 to 68 and Perfect Guard reflects from 72 to 92.
Reflect Up+22Increases Reflect by 2 levels. Going beyond Reflect+3 increases the MV of Reflect from 48 to 68 and Perfect Guard reflects from 72 to 92.
Reflect Up+11Increases Reflect by 1 level. Going beyond Reflect+3 increases the MV of reflect from 48 to 68 and Perfect Guard reflects from 72 to 92.
Stylish UpStylish Up1Successful evasion now also causes no sharpness loss for a fixed amount of hits depending on weapontype, as well as dealing a 30 MV attack to all nearby monsters.
※ Hits until sharpness decreases again: (Affected by Consumption Slayer)
DS: 5 Hits.
SnS & Tonfas: 4 Hits.
LS, Lance, SAF & MS: 3 Hits.
GS, Hammer, HH & GL: 2 Hits.
※ With Consumption Slayer SnS and DS get 2 hits and the rest gets 1.
Vigorous UpVigorous Up1Adds 100 Attack for Blademaster and 50 Attack for Gunner on top of Vigorous if your HP bar is completely filled.
Obscurity UpObscurity Up1Reduces required block count to reach the maximum buff from 10 to 6. Recovers sharpness when blocking at the maximum buff. Perfect Guarding increases the block count by 3 and recovers more sharpness at max buff (e.g. 2 perfect guards = max buff).
※ The Attack buffs remain the same.
※ Blocking at max buff with Gunlance in Heat Blade mode reduces the sharpness loss upon expiration of Heat Blade.
Soul UpSoul Up1Red Soul: Grants 100 Attack to the user and player struck. Additionally stops stamina consumption while running unsheathed for the player struck.
Blue Soul: Grants 200 defense to the user and player struck. Additionally grants health recovery effects and removal of abnormal status effects (excluding Extreme statuses) for the player struck.
※ Works with Blazing Grace.
※ Attacks will no longer stagger other players.
Rush UpRush Up1Adds a third stage to Rush. Grants 70 extra True Raw (total of 200) and stops stamina from decreasing during its duration.
※ The third stage strictly lasts for 30 seconds. After this it will need to be reactivated again.
Ceaseless UpCeaseless Up1Adds a third stage to Ceaseless and requires less hits to reach each stage.
First stage: +35% Affinity, +0.1x Critical Multiplier.
Second stage: +50% Affinity, +0.15x Critical Multiplier.
Third stage: +60% Affinity, +0.2x Critical Multiplier.
※ You now only go down by one stage upon timing out.
※ Reflect and Stylish Up count towards the hits but Fencing+2 does not.